{
    // Allow players to set custom flag images for their rockets.
    "allowFlagImages": true,
    // Allow rockets to be launched from any dimension, even if it's not considered a planet.
    "launchAnywhere": true,
    /*
     * The random tick speed for breaking plants, torches, freezing water, etc. on planets.
     * Type: Integer
     */
    "planetRandomTickSpeed": 20,
    // Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact.
    "forcePlanetTick": false,
    /*
     * The y level where rockets should leave the dimension and enter space.
     * Type: Integer
     */
    "atmosphereLeave": 600,
    // A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio
    "disabledPlanets": "",
    // Disables oxygen damage.
    "disableOxygen": false,
    // Disables temperature damage.
    "disableTemperature": false,
    // Uses normal gravity for all planets.
    "disableGravity": false,
    // An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that.
    "disableAirVortexes": false,
    "cryoFreezer": {
        // Type: Long
        "ironTierMaxEnergyInOut": 100,
        // Type: Long
        "steelTierMaxEnergyInOut": 150,
        // Type: Long
        "deshTierMaxEnergyInOut": 250,
        // Type: Long
        "ostrumTierMaxEnergyInOut": 500,
        // Type: Long
        "ironTierEnergyCapacity": 10000,
        // Type: Long
        "steelTierEnergyCapacity": 20000,
        // Type: Long
        "deshTierEnergyCapacity": 50000,
        // Type: Long
        "ostrumTierEnergyCapacity": 100000,
        // Type: Long
        "steelTierFluidCapacity": 3000,
        // Type: Long
        "deshTierFluidCapacity": 5000,
        // Type: Long
        "ostrumTierFluidCapacity": 10000,
        // Type: Long
        "coalGeneratorEnergyGenerationPerTick": 20,
        // Type: Long
        "etrionicBlastFurnaceBlastingEnergyPerItem": 10,
        // Type: Long
        "waterPumpEnergyPerTick": 20,
        // Type: Long
        "waterPumpFluidGenerationPerTick": 50,
        // Type: Long
        "energizerEnergyCapacity": 2000000,
        /*
         * The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to.
         * Type: Integer
         */
        "maxDistributionBlocks": 6000,
        /*
         * The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area.
         * Type: Integer
         */
        "distributionRefreshRate": 100,
        /*
         * The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections.
         * Type: Integer
         */
        "pipeRefreshRate": 50
    }
}