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config/fpsreducer/fpsreducer-client.toml
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129
config/fpsreducer/fpsreducer-client.toml
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#General options
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[general]
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#Enable FPS Reducer features.
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enableFpsReducer = true
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#Waiting time(sec) before reducing the FPS. (0:OFF)
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#Range: 0 ~ 86400
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waitingTime = 0
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#Max frame rate when there is no operation for the specified period of time.
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#Range: 1 ~ 60
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idleFps = 10
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#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
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#Range: 0 ~ 60
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guiScreenFps = 0
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#Max frame rate when the character is stationary. (0:OFF)
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#Range: 0 ~ 260
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noActFps = 0
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#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
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#Range: 0 ~ 2
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detectMoving = 1
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#Ignore the mouse button holding.
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ignoreHoldButton = false
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#Reduce FPS in Game Menu.
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reducingInGameMenu = true
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#Force reducing FPS if the window is inactive.
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reducingInBackground = true
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#Suppress master volume if the window is inactive.
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suppressSound = true
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#Suppression master volume ratio in inactive (0-100).
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#Range: 0 ~ 100
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suppressedVolume = 20
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#Enable HUD.
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hudEnabled = false
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#Reference position of HUD.
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#Range: 1 ~ 8
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hudReferencePos = 3
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#HUD scale (default: 1.0)
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#Range: 0.1 ~ 2.0
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hudScale = 1.0
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#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
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#Range: 0 ~ 2
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hudBehindChatBox = 2
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#HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
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#Range: 0 ~ 6
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hudInfo = 4
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#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
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#Range: 0 ~ 4
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profile = 1
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#HUD offsets from reference positions at the screen edge.
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[hud_offset]
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#Range: > -2147483648
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topLeft_X = 2
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#Range: > -2147483648
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topLeft_Y = 2
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#Range: > -2147483648
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topCenter_X = 0
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#Range: > -2147483648
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topCenter_Y = 2
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#Range: > -2147483648
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topRight_X = -2
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#Range: > -2147483648
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topRight_Y = 2
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#Range: > -2147483648
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centerRight_X = -2
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#Range: > -2147483648
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centerRight_Y = 0
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#Range: > -2147483648
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bottomRight_X = -2
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#Range: > -2147483648
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bottomRight_Y = -2
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#Range: > -2147483648
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bottomCenter_X = 0
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#Range: > -2147483648
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bottomCenter_Y = -2
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#Range: > -2147483648
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bottomLeft_X = 2
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#Range: > -2147483648
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bottomLeft_Y = -2
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#Range: > -2147483648
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centerLeft_X = 2
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#Range: > -2147483648
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centerLeft_Y = 0
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#Alignments of HUD strings.
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[hud_alignment]
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#Range: 0 ~ 2
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topLeft = 0
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#Range: 0 ~ 2
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topCenter = 2
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#Range: 0 ~ 2
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topRight = 1
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#Range: 0 ~ 2
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centerRight = 1
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#Range: 0 ~ 2
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bottomRight = 1
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#Range: 0 ~ 2
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bottomCenter = 2
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#Range: 0 ~ 2
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bottomLeft = 0
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#Range: 0 ~ 2
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centerLeft = 0
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#Extra options
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[extra]
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#HUD color
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hudColor = "f0f0f0"
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#Reduced fps HUD color
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hudReductionColor = "00f000"
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#HUD color for FPS display in GUI screen(inventory and menu).
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hudGuiModeColor = "b6ecff"
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#HUD color for FPS display when the character is stationary.
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hudNoActModeColor = "ceffd4"
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#Allow player configuration mode.
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allowPlayerConfig = true
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#CPU usage type. (0:one processor basis, 1:all processors basis)
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#Range: 0 ~ 1
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cpuUsageType = 0
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#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
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#Range: 0 ~ 1
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cpuUsageThread = 0
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#Permit to set IdleFPS=1.
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allowOneFps = false
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#Debug options
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[debug]
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#Enable debug log
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debugLog = false
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