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config/functionalstorage/functionalstorage-client.toml
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config/functionalstorage/functionalstorage-client.toml
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[FunctionalStorageClientConfig]
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#Drawer content render range in blocks
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#Range: > 1
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DRAWER_RENDER_RANGE = 16
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#The thickness of 3D item/block displays
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#Range: 0.05 ~ 0.75
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DRAWER_RENDER_THICKNESS = 0.125
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config/functionalstorage/functionalstorage-common.toml
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config/functionalstorage/functionalstorage-common.toml
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[FunctionalStorageConfig]
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#Armory slot amount
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#Range: > 1
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ARMORY_CABINET_SIZE = 4096
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#Linking range radius
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DRAWER_CONTROLLER_LINKING_RANGE = 8
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#Every how many ticks the drawer upgrades will work
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#Range: > 1
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UPGRADE_TICK = 4
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#How many items the pulling upgrade will try to pull
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UPGRADE_PULL_ITEMS = 4
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#How much fluid (in mb) the pulling upgrade will try to pull
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UPGRADE_PULL_FLUID = 500
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#How many items the pushing upgrade will try to pull
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UPGRADE_PUSH_ITEMS = 4
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#How much fluid (in mb) the pushing upgrade will try to pull
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UPGRADE_PUSH_FLUID = 500
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#How many items the collector upgrade will try to pull
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UPGRADE_COLLECTOR_ITEMS = 4
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#How much the storage of an item drawer with a Copper Upgrade should be multiplied by
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COPPER_MULTIPLIER = 4
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#How much the storage of an item drawer with a Gold Upgrade should be multiplied by
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GOLD_MULTIPLIER = 6
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#How much the storage of an item drawer with a Diamond Upgrade should be multiplied by
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DIAMOND_MULTIPLIER = 8
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#How much the storage of an item drawer with a Netherite Upgrade should be multiplied by
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NETHERITE_MULTIPLIER = 12
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#How much should the fluid storage be divided by for any given Storage Upgrade
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#Range: > 1
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FLUID_DIVISOR = 2
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#How much should the range be divided by for any given Storage Upgrade
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#Range: > 1
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RANGE_DIVISOR = 1
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