init
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517
defaultconfigs/create-server.toml
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517
defaultconfigs/create-server.toml
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#.
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#The Backbone of Create
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[infrastructure]
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#.
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#[in Ticks]
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#The amount of time a server waits before sending out tickrate synchronization packets.
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#These packets help animations to be more accurate when tps is below 20.
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#Range: > 5
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tickrateSyncTimer = 20
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#.
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#Packmakers' control panel for internal recipe compat
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[recipes]
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#.
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#.
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#Allow the Mechanical Press to process entire stacks at a time.
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bulkPressing = false
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#.
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#Allow the Mechanical Saw to process entire stacks at a time.
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bulkCutting = false
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#.
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#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
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allowBrewingInMixer = true
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#.
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#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
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allowShapelessInMixer = false
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#.
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#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
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allowShapedSquareInPress = true
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#.
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#Allow any standard crafting recipes to be processed by Mechanical Crafters.
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allowRegularCraftingInCrafter = true
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#.
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#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
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#Range: > 1
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maxFireworkIngredientsInCrafter = 9
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#.
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#Allow any stonecutting recipes to be processed by a Mechanical Saw.
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allowStonecuttingOnSaw = true
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#.
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#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
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allowWoodcuttingOnSaw = true
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#.
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#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
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allowCastingBySpout = true
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#.
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#Display vanilla Log-stripping interactions in JEI.
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displayLogStrippingRecipes = true
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#.
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#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
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#Range: > 1
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lightSourceCountForRefinedRadiance = 10
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#.
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#Allow the standard in-world Refined Radiance recipes.
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enableRefinedRadianceRecipe = true
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#.
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#Allow the standard in-world Shadow Steel recipe.
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enableShadowSteelRecipe = true
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#.
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#Parameters and abilities of Create's kinetic mechanisms
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[kinetics]
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#.
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#.
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#Disable the Stress mechanic altogether.
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disableStress = false
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#.
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#Maximum length in blocks of mechanical belts.
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#Range: > 5
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maxBeltLength = 20
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#.
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#Damage dealt by active Crushing Wheels.
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#Range: > 0
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crushingDamage = 4
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#.
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#[in Revolutions per Minute]
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#Maximum allowed rotation speed for any Kinetic Block.
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#Range: > 64
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maxRotationSpeed = 256
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#.
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#Select what mobs should ignore Deployers when attacked by them.
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#Allowed Values: ALL, CREEPERS, NONE
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ignoreDeployerAttacks = "CREEPERS"
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#.
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#Game ticks between Kinetic Blocks checking whether their source is still valid.
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#Range: > 5
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kineticValidationFrequency = 60
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#.
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#multiplier used for calculating exhaustion from speed when a crank is turned.
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#Range: 0.0 ~ 1.0
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crankHungerMultiplier = 0.009999999776482582
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#.
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#Amount of sail-type blocks required for a windmill to assemble successfully.
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#Range: > 0
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minimumWindmillSails = 8
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#.
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#Number of sail-type blocks required to increase windmill speed by 1RPM.
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#Range: > 1
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windmillSailsPerRPM = 8
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#.
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#Max Distance in blocks a Weighted Ejector can throw
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#Range: > 0
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maxEjectorDistance = 32
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#.
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#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
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#Range: > 10
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ejectorScanInterval = 120
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#.
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#Encased Fan
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[kinetics.encasedFan]
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#.
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#Maximum distance in blocks Fans can push entities.
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#Range: > 5
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fanPushDistance = 20
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#.
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#Maximum distance in blocks from where Fans can pull entities.
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#Range: > 5
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fanPullDistance = 20
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#.
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#Game ticks between Fans checking for anything blocking their air flow.
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#Range: > 10
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fanBlockCheckRate = 30
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#.
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#[in Revolutions per Minute]
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#Rotation speed at which the maximum stats of fans are reached.
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#Range: > 64
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fanRotationArgmax = 256
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#.
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#Game ticks required for a Fan-based processing recipe to take effect.
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#Range: > 0
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fanProcessingTime = 150
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#.
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#Moving Contraptions
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[kinetics.contraptions]
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#.
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#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
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#Range: > 1
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maxBlocksMoved = 2048
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#.
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#[in Bytes]
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#[0 to disable this limit]
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#Maximum amount of data a contraption can have before it can't be synced with players.
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#Un-synced contraptions will not be visible and will not have collision.
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#Range: > 0
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maxDataSize = 2000000
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#.
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#Maximum value of a chassis attachment range.
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#Range: > 1
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maxChassisRange = 16
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#.
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#Maximum amount of extension poles behind a Mechanical Piston.
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#Range: > 1
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maxPistonPoles = 64
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#.
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#Max length of rope available off a Rope Pulley.
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#Range: > 1
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maxRopeLength = 256
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#.
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#Maximum allowed distance of two coupled minecarts.
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#Range: > 1
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maxCartCouplingLength = 32
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#.
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#Maximum depth of blocks filled in using a Mechanical Roller.
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#Range: > 1
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rollerFillDepth = 12
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#.
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#Whether minecart contraptions can be picked up in survival mode.
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survivalContraptionPickup = false
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#.
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#Configure how Spawner blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableSpawners = "NO_PICKUP"
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#.
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#Configure how Budding Amethyst can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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amethystMovement = "NO_PICKUP"
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#.
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#Configure how Obsidian blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableObsidian = "UNMOVABLE"
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#.
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#Configure how Reinforced Deepslate blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableReinforcedDeepslate = "UNMOVABLE"
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#.
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#Whether items mined or harvested by contraptions should be placed in their mounted storage.
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moveItemsToStorage = false
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#.
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#Whether harvesters should break crops that aren't fully grown.
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harvestPartiallyGrown = false
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#.
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#Whether harvesters should replant crops after harvesting.
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harvesterReplants = true
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#.
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#Whether minecart contraptions can be placed into container items.
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minecartContraptionInContainers = false
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#.
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#Configure speed/capacity levels for requirements and indicators.
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[kinetics.stats]
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#.
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumSpeed = 30.0
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#.
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'fast'
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#Range: 0.0 ~ 65535.0
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fastSpeed = 100.0
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#.
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#[in Stress Units]
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#Minimum stress impact to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumStressImpact = 4.0
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#.
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#[in Stress Units]
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#Minimum stress impact to be considered 'high'
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#Range: 0.0 ~ 65535.0
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highStressImpact = 8.0
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#.
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#[in Stress Units]
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#Minimum added Capacity by sources to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumCapacity = 256.0
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#.
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#[in Stress Units]
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#Minimum added Capacity by sources to be considered 'high'
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#Range: 0.0 ~ 65535.0
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highCapacity = 1024.0
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[kinetics.stressValues]
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#.
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#Fine tune the kinetic stats of individual components
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[kinetics.stressValues.v2]
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#.
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#.
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#[in Stress Units]
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#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
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[kinetics.stressValues.v2.impact]
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display_board = 0.0
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deployer = 4.0
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mechanical_piston = 4.0
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millstone = 4.0
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mechanical_bearing = 4.0
|
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clockwork_bearing = 4.0
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cuckoo_clock = 1.0
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speedometer = 0.0
|
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copper_backtank = 4.0
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mechanical_saw = 4.0
|
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flywheel = 0.0
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encased_chain_drive = 0.0
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clutch = 0.0
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encased_fan = 2.0
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adjustable_chain_gearshift = 0.0
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mechanical_pump = 4.0
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crushing_wheel = 8.0
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mechanical_mixer = 4.0
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gantry_shaft = 0.0
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rope_pulley = 4.0
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rotation_speed_controller = 0.0
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mechanical_arm = 2.0
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netherite_backtank = 4.0
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andesite_encased_shaft = 0.0
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mechanical_press = 8.0
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large_cogwheel = 0.0
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mechanical_drill = 4.0
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andesite_encased_large_cogwheel = 0.0
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brass_encased_large_cogwheel = 0.0
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mysterious_cuckoo_clock = 1.0
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stressometer = 0.0
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shaft = 0.0
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brass_encased_shaft = 0.0
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gearshift = 0.0
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turntable = 4.0
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sticky_mechanical_piston = 4.0
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sequenced_gearshift = 0.0
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weighted_ejector = 2.0
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cogwheel = 0.0
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andesite_encased_cogwheel = 0.0
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belt = 0.0
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brass_encased_cogwheel = 0.0
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gearbox = 0.0
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hose_pulley = 4.0
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elevator_pulley = 4.0
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mechanical_crafter = 2.0
|
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|
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#.
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#[in Stress Units]
|
||||
#Configure how much stress a source can accommodate for.
|
||||
[kinetics.stressValues.v2.capacity]
|
||||
copper_valve_handle = 8.0
|
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hand_crank = 8.0
|
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steam_engine = 1024.0
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creative_motor = 16384.0
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large_water_wheel = 128.0
|
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water_wheel = 32.0
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windmill_bearing = 512.0
|
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|
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#.
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#Create's liquid manipulation tools
|
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[fluids]
|
||||
#.
|
||||
#.
|
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#[in Buckets]
|
||||
#The amount of liquid a tank can hold per block.
|
||||
#Range: > 1
|
||||
fluidTankCapacity = 8
|
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#.
|
||||
#[in Blocks]
|
||||
#The maximum height a fluid tank can reach.
|
||||
#Range: > 1
|
||||
fluidTankMaxHeight = 32
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum distance a mechanical pump can push or pull liquids on either side.
|
||||
#Range: > 1
|
||||
mechanicalPumpRange = 16
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum distance a hose pulley can draw fluid blocks from.
|
||||
#Range: > 1
|
||||
hosePulleyRange = 128
|
||||
#.
|
||||
#[in Blocks]
|
||||
#[-1 to disable this behaviour]
|
||||
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
|
||||
#Range: > -1
|
||||
hosePulleyBlockThreshold = -1
|
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#.
|
||||
#Whether hose pulleys should continue filling up above-threshold sources.
|
||||
fillInfinite = false
|
||||
#.
|
||||
#Configure which fluids can be drained infinitely.
|
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#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
|
||||
bottomlessFluidMode = "DENY_ALL"
|
||||
#.
|
||||
#Whether hose pulleys should be allowed to place fluid sources.
|
||||
fluidFillPlaceFluidSourceBlocks = true
|
||||
#.
|
||||
#Whether open-ended pipes should be allowed to place fluid sources.
|
||||
pipesPlaceFluidSourceBlocks = true
|
||||
|
||||
#.
|
||||
#Tweaks for logistical components
|
||||
[logistics]
|
||||
#.
|
||||
#.
|
||||
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
|
||||
#Range: > 1
|
||||
defaultExtractionTimer = 8
|
||||
#.
|
||||
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
|
||||
#Range: > 1
|
||||
psiTimeout = 60
|
||||
#.
|
||||
#Maximum distance in blocks a Mechanical Arm can reach across.
|
||||
#Range: > 1
|
||||
mechanicalArmRange = 5
|
||||
#.
|
||||
#Maximum possible range in blocks of redstone link connections.
|
||||
#Range: > 1
|
||||
linkRange = 256
|
||||
#.
|
||||
#Maximum possible distance in blocks between data gatherers and their target.
|
||||
#Range: > 1
|
||||
displayLinkRange = 64
|
||||
#.
|
||||
#The total amount of stacks a vault can hold per block in size.
|
||||
#Range: > 1
|
||||
vaultCapacity = 20
|
||||
#.
|
||||
#The amount of ticks a brass tunnel waits between distributions.
|
||||
#Range: 1 ~ 10
|
||||
brassTunnelTimer = 10
|
||||
#.
|
||||
#Whether hostile mobs walking near a seat will start riding it.
|
||||
seatHostileMobs = true
|
||||
|
||||
#.
|
||||
#Everything related to Schematic tools
|
||||
[schematics]
|
||||
#.
|
||||
#.
|
||||
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
|
||||
creativePrintIncludesAir = false
|
||||
#.
|
||||
#[in KiloBytes]
|
||||
#The maximum allowed file size of uploaded Schematics.
|
||||
#Range: > 16
|
||||
maxSchematics = 256
|
||||
#.
|
||||
#[in Bytes]
|
||||
#The maximum packet size uploaded Schematics are split into.
|
||||
#Range: 256 ~ 32767
|
||||
maxSchematicPacketSize = 1024
|
||||
#.
|
||||
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
|
||||
#Range: > 100
|
||||
schematicIdleTimeout = 600
|
||||
|
||||
#.
|
||||
#Schematicannon
|
||||
[schematics.schematicannon]
|
||||
#.
|
||||
#Amount of game ticks between shots of the cannon. Higher => Slower
|
||||
#Range: > 1
|
||||
schematicannonDelay = 10
|
||||
#.
|
||||
#% of Schematicannon's Fuel filled by 1 Gunpowder.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonGunpowderWorth = 20.0
|
||||
#.
|
||||
#% of Schematicannon's Fuel used for each fired block.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonFuelUsage = 0.05000000074505806
|
||||
|
||||
#.
|
||||
#Equipment and gadgets added by Create
|
||||
[equipment]
|
||||
#.
|
||||
#.
|
||||
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
|
||||
#Range: > 10
|
||||
maxSymmetryWandRange = 50
|
||||
#.
|
||||
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
|
||||
#Range: > 3
|
||||
placementAssistRange = 12
|
||||
#.
|
||||
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
|
||||
#Range: > 1
|
||||
toolboxRange = 10
|
||||
#.
|
||||
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
|
||||
#Range: > 1
|
||||
airInBacktank = 900
|
||||
#.
|
||||
#The volume of Air added by each level of the backtanks Capacity Enchantment
|
||||
#Range: > 1
|
||||
enchantedBacktankCapacity = 300
|
||||
#.
|
||||
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
|
||||
#Range: > 0
|
||||
maxExtendoGripActions = 1000
|
||||
#.
|
||||
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
|
||||
#Range: > 0
|
||||
maxPotatoCannonShots = 200
|
||||
|
||||
#.
|
||||
#Create's builtin Railway systems
|
||||
[trains]
|
||||
#.
|
||||
#.
|
||||
#Whether moving Trains can hurt colliding mobs and players.
|
||||
trainsCauseDamage = true
|
||||
#.
|
||||
#Maximum length of track that can be placed as one batch or turn.
|
||||
#Range: 16 ~ 128
|
||||
maxTrackPlacementLength = 32
|
||||
#.
|
||||
#Maximum length of a Train Stations' assembly track.
|
||||
#Range: > 5
|
||||
maxAssemblyLength = 128
|
||||
#.
|
||||
#Maximum amount of bogeys assembled as a single Train.
|
||||
#Range: > 1
|
||||
maxBogeyCount = 20
|
||||
#.
|
||||
#Relative speed of a manually controlled Train compared to a Scheduled one.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
manualTrainSpeedModifier = 0.75
|
||||
|
||||
#.
|
||||
#Standard Trains
|
||||
[trains.trainStats]
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTopSpeed = 28.0
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTurningTopSpeed = 14.0
|
||||
#.
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainAcceleration = 3.0
|
||||
|
||||
#.
|
||||
#Powered Trains
|
||||
[trains.poweredTrainStats]
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTopSpeed = 40.0
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTurningTopSpeed = 20.0
|
||||
#.
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainAcceleration = 3.0
|
||||
|
||||
317
defaultconfigs/ensorcellation-server.toml
Normal file
317
defaultconfigs/ensorcellation-server.toml
Normal file
|
|
@ -0,0 +1,317 @@
|
|||
|
||||
[Enchantments]
|
||||
|
||||
[Enchantments."Magic Protection"]
|
||||
#If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 4
|
||||
|
||||
[Enchantments.Displacement]
|
||||
#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
|
||||
#Range: 1 ~ 100
|
||||
"Effect Chance" = 20
|
||||
#If TRUE, mobs wearing armor with this Enchantment can teleport players.
|
||||
"Mobs Teleport Players" = false
|
||||
|
||||
[Enchantments."Flaming Rebuke"]
|
||||
#If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
|
||||
#Range: 1 ~ 100
|
||||
"Effect Chance" = 20
|
||||
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
|
||||
"Mobs Knockback Players" = false
|
||||
|
||||
[Enchantments."Chilling Rebuke"]
|
||||
#If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
|
||||
#Range: 1 ~ 100
|
||||
"Effect Chance" = 20
|
||||
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
|
||||
"Mobs Knockback Players" = false
|
||||
|
||||
[Enchantments."Air Affinity"]
|
||||
#If TRUE, the Air Affinity Enchantment is available for Helmets.
|
||||
Enable = true
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
|
||||
[Enchantments.Insight]
|
||||
#If TRUE, the Insight Enchantment is available for Helmets.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
#Adjust this to change the max experience awarded per level of the Enchantment.
|
||||
#Range: 1 ~ 1000
|
||||
"Experience Amount" = 4
|
||||
|
||||
[Enchantments.Gourmand]
|
||||
#If TRUE, the Gourmand Enchantment is available for Helmets.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 2
|
||||
|
||||
[Enchantments.Reach]
|
||||
#If TRUE, the Reach Enchantment is available for Chestplates.
|
||||
Enable = true
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
|
||||
[Enchantments.Vitality]
|
||||
#If TRUE, the Vitality Enchantment is available for Chestplates and Horse Armor.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
#Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.)
|
||||
#Range: 1 ~ 10
|
||||
"Health / Level" = 4
|
||||
|
||||
[Enchantments."Ender Disruption"]
|
||||
#If TRUE, the Ender Disruption Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 5
|
||||
|
||||
[Enchantments.Vigilante]
|
||||
#If TRUE, the Vigilante Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 5
|
||||
|
||||
[Enchantments.Outlaw]
|
||||
#If TRUE, the Outlaw Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 5
|
||||
#If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed.
|
||||
"Emerald Drops" = true
|
||||
|
||||
[Enchantments.Cavalier]
|
||||
#If TRUE, the Cavalier Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
|
||||
[Enchantments."Frost Aspect"]
|
||||
#If TRUE, the Frost Aspect Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 2
|
||||
|
||||
[Enchantments.Instigating]
|
||||
#If TRUE, the Instigating Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
|
||||
[Enchantments.Leech]
|
||||
#If TRUE, the Leech Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 4
|
||||
|
||||
[Enchantments."Magic Edge"]
|
||||
#If TRUE, the Magic Edge Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
|
||||
[Enchantments.Vorpal]
|
||||
#If TRUE, the Vorpal Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
#Adjust this value to set the base critical hit chance of the Enchantment (in percentage).
|
||||
#Range: 0 ~ 100
|
||||
"Base Critical Chance" = 5
|
||||
#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage).
|
||||
#Range: 0 ~ 100
|
||||
"Critical Chance / Level" = 5
|
||||
#Adjust this value to set the critical hit damage multiplier.
|
||||
#Range: 0 ~ 1000
|
||||
"Critical Damage Multiplier" = 5
|
||||
#Adjust this value to set the base head drop chance for the Enchantment (in percentage).
|
||||
#Range: 0 ~ 100
|
||||
"Base Head Drop Chance" = 10
|
||||
#Adjust this value to set the head drop chance per level of the Enchantment (in percentage).
|
||||
#Range: 0 ~ 100
|
||||
"Head Drop Chance / Level" = 10
|
||||
|
||||
[Enchantments.Excavating]
|
||||
#If TRUE, the Excavating Enchantment is available for various Tools.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
|
||||
[Enchantments."Hunter's Bounty"]
|
||||
#If TRUE, the Hunter's Bounty Enchantment is available for Bows.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 2
|
||||
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
|
||||
#Range: 1 ~ 100
|
||||
"Effect Chance" = 50
|
||||
|
||||
[Enchantments."Quick Draw"]
|
||||
#If TRUE, the Quick Draw Enchantment is available for various Bows.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
|
||||
[Enchantments.Trueshot]
|
||||
#If TRUE, the Trueshot Enchantment is available for various Bows.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 2
|
||||
|
||||
[Enchantments.Volley]
|
||||
#If TRUE, the Volley Enchantment is available for various Bows.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
|
||||
[Enchantments."Angler's Bounty"]
|
||||
#If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 2
|
||||
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
|
||||
#Range: 1 ~ 100
|
||||
"Effect Chance" = 50
|
||||
|
||||
[Enchantments.Pilfering]
|
||||
#If TRUE, the Pilfering Enchantment is available for Fishing Rods.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = true
|
||||
#This sets whether or not the Enchantment works on Players.
|
||||
"Allow Player Stealing" = true
|
||||
|
||||
[Enchantments.Bulwark]
|
||||
#If TRUE, the Bulwark Enchantment is available for Shields.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
|
||||
[Enchantments.Phalanx]
|
||||
#If TRUE, the Phalanx Enchantment is available for Shields.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 2
|
||||
|
||||
[Enchantments.Soulbound]
|
||||
#If TRUE, the Soulbound Enchantment is available.
|
||||
Enable = false
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 3
|
||||
#If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered).
|
||||
Permanent = true
|
||||
|
||||
[Enchantments."Curse of Foolishness"]
|
||||
#If TRUE, the Curse of Foolishness Enchantment is available for Helmets.
|
||||
Enable = false
|
||||
|
||||
[Enchantments."Curse of Mercy"]
|
||||
#If TRUE, the Curse of Mercy Enchantment is available for various Weapons.
|
||||
Enable = false
|
||||
|
||||
[Overrides]
|
||||
|
||||
[Overrides."Fire Aspect"]
|
||||
#If TRUE, the Fire Aspect Enchantment will now work on Axes.
|
||||
Enable = false
|
||||
|
||||
[Overrides."Frost Walker"]
|
||||
#If TRUE, the Frost Walker Enchantment will now work on Horse Armor.
|
||||
Enable = false
|
||||
#If TRUE, the Frost Walker Enchantment will also freeze Lava into Glossed Magma.
|
||||
"Freeze Lava" = true
|
||||
|
||||
[Overrides.Knockback]
|
||||
#If TRUE, the Knockback Enchantment will now work on Axes.
|
||||
Enable = false
|
||||
|
||||
[Overrides.Looting]
|
||||
#If TRUE, the Looting Enchantment will now work on Axes.
|
||||
Enable = false
|
||||
|
||||
[Overrides.Thorns]
|
||||
#If TRUE, the Thorns Enchantment will now work on Shields and Horse Armor.
|
||||
Enable = false
|
||||
|
||||
16
defaultconfigs/framedblocks-server.toml
Normal file
16
defaultconfigs/framedblocks-server.toml
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
[general]
|
||||
#Whether blocks with block entities can be placed in framed blocks
|
||||
allowBlockEntities = false
|
||||
#Enables the intangbility feature. Disabling this also prevents moving through blocks that are already marked as intangible
|
||||
enableIntangibleFeature = true
|
||||
#The item to use for making Framed Blocks intangible. The value must be a valid item registry name
|
||||
intangibleMarkerItem = "framedblocks:phantom_paste"
|
||||
#If true, only the player who placed the Framed One-Way Window can modify the window direction
|
||||
oneWayWindowOwnable = true
|
||||
#If true, applying a camo will consume the item and removing the camo will drop it again
|
||||
consumeCamoItem = true
|
||||
#The light level to emit when glowstone dust is applied to a framed block
|
||||
#Range: 0 ~ 15
|
||||
glowstoneLightLevel = 15
|
||||
|
||||
4
defaultconfigs/ftbchunks/client-config.snbt
Normal file
4
defaultconfigs/ftbchunks/client-config.snbt
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# Default config file that will be copied to local\ftbchunks\client-config.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{ }
|
||||
7
defaultconfigs/ftbchunks/ftbchunks-world.snbt
Normal file
7
defaultconfigs/ftbchunks/ftbchunks-world.snbt
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
# Default config file that will be copied to saves\New World\serverconfig\ftbchunks-world.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{
|
||||
force_load_mode: "always"
|
||||
max_force_loaded_chunks: 100
|
||||
}
|
||||
39
defaultconfigs/ftbessentials-server.snbt
Normal file
39
defaultconfigs/ftbessentials-server.snbt
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
# Default config file that will be copied to world's serverconfig/ftbessentials.snbt location
|
||||
# Copy values you wish to override in here
|
||||
# Example:
|
||||
#
|
||||
# {
|
||||
# misc: {
|
||||
# enderchest: {
|
||||
# enabled: false
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
{
|
||||
teleportation: {
|
||||
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
|
||||
home: {
|
||||
# Cooldown between /home commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.home.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 0
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
|
||||
# Max amount of homes a user can have.
|
||||
# You can override this with FTB Ranks using ftbessentials.home.max
|
||||
# Default: 1
|
||||
# Range: 0 ~ 2147483647
|
||||
max: 10
|
||||
|
||||
# Warm-up time before /home command executes (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.home.warmup
|
||||
# Default: 0
|
||||
# Range: 0 ~ 604800
|
||||
warmup: 0
|
||||
}
|
||||
}
|
||||
}
|
||||
4
defaultconfigs/ftblibrary/ftblibrary-client.snbt
Normal file
4
defaultconfigs/ftblibrary/ftblibrary-client.snbt
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# Default config file that will be copied to local/ftblibrary-client.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{ }
|
||||
4
defaultconfigs/ftbquests/client-config.snbt
Normal file
4
defaultconfigs/ftbquests/client-config.snbt
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# Default config file that will be copied to local\ftbquests\client-config.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{ }
|
||||
4
defaultconfigs/ftbxmodcompat/ftbxmodcompat.snbt
Normal file
4
defaultconfigs/ftbxmodcompat/ftbxmodcompat.snbt
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# Default config file that will be copied to config\ftbxmodcompat.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{ }
|
||||
4
defaultconfigs/gag/gag.snbt
Normal file
4
defaultconfigs/gag/gag.snbt
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# Default config file that will be copied to config\gag.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{ }
|
||||
8
defaultconfigs/lostcities-server.toml
Normal file
8
defaultconfigs/lostcities-server.toml
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
#General settings
|
||||
[profiles]
|
||||
#Block to put underneath a bed so that it qualifies as a teleporter bed
|
||||
specialBedBlock = "minecraft:diamond_block"
|
||||
selectedProfile = "monidefault"
|
||||
selectedCustomJson = ""
|
||||
|
||||
439
defaultconfigs/sophisticatedbackpacks-server.toml
Normal file
439
defaultconfigs/sophisticatedbackpacks-server.toml
Normal file
|
|
@ -0,0 +1,439 @@
|
|||
|
||||
#Server Settings
|
||||
[server]
|
||||
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
|
||||
disallowedItems = ["thermal:satchel", "toolbelt:belt", "ae2:portable_item_cell_1k", "ae2:portable_item_cell_4k", "ae2:portable_item_cell_16k", "ae2:portable_item_cell_64k", "ae2:portable_item_cell_256k", "megacells:portable_item_cell_1m", "megacells:portable_item_cell_4m", "megacells:portable_item_cell_16m", "megacells:portable_item_cell_64m", "megacells:portable_item_cell_256m"]
|
||||
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
|
||||
containerItemsDisallowed = true
|
||||
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
|
||||
noInteractionBlocks = []
|
||||
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
|
||||
noConnectionBlocks = []
|
||||
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
|
||||
maxUpgradesPerStorage = ["furnace_upgrades|1", "stack_upgrades|3", "jukebox_upgrade|1"]
|
||||
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
|
||||
itemFluidHandlerEnabled = true
|
||||
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
|
||||
allowOpeningOtherPlayerBackpacks = true
|
||||
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
|
||||
itemDisplayDisabled = false
|
||||
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
|
||||
tickDedupeLogicDisabled = false
|
||||
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
|
||||
canBePlacedInContainerItems = false
|
||||
|
||||
#Leather Backpack Settings
|
||||
[server.leatherBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 1
|
||||
|
||||
#Copper Backpack Settings
|
||||
[server.copperBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 45
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 1
|
||||
|
||||
#Iron Backpack Settings
|
||||
[server.ironBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 2
|
||||
|
||||
#Gold Backpack Settings
|
||||
[server.goldBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Diamond Backpack Settings
|
||||
[server.diamondBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Netherite Backpack Settings
|
||||
[server.netheriteBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 120
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Deposit Upgrade Settings
|
||||
[server.depositUpgrade]
|
||||
#Number of Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Deposit Upgrade Settings
|
||||
[server.advancedDepositUpgrade]
|
||||
#Number of Advanced Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Refill Upgrade Settings
|
||||
[server.refillUpgrade]
|
||||
#Number of Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 6
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Refill Upgrade Settings
|
||||
[server.advancedRefillUpgrade]
|
||||
#Number of Advanced Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 12
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Restock Upgrade Settings
|
||||
[server.restockUpgrade]
|
||||
#Number of Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Restock Upgrade Settings
|
||||
[server.advancedRestockUpgrade]
|
||||
#Number of Advanced Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Inception Upgrade Settings
|
||||
[server.inceptionUpgrade]
|
||||
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
|
||||
upgradesUseInventoriesOfBackpacksInBackpack = true
|
||||
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
|
||||
upgradesInContainedBackpacksAreFunctional = true
|
||||
|
||||
#Tool Swapper Upgrade Settings
|
||||
[server.toolSwapperUpgrade]
|
||||
#Number of Tool Swapper Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Tank Upgrade Settings
|
||||
[server.tankUpgrade]
|
||||
#Capacity in mB the tank upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 20000
|
||||
capacityPerSlotRow = 4000
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
|
||||
#Range: 1 ~ 100
|
||||
autoFillDrainContainerCooldown = 20
|
||||
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Energy in FE the battery upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 50000
|
||||
energyPerSlotRow = 10000
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
#Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Settings for Spawning Entities with Backpack
|
||||
[server.entityBackpackAdditions]
|
||||
#Chance of an entity spawning with Backpack
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.01
|
||||
#Turns on/off addition of loot into backpacks
|
||||
addLoot = true
|
||||
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
|
||||
buffWithPotionEffects = true
|
||||
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
|
||||
buffHealth = true
|
||||
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
|
||||
equipWithArmor = true
|
||||
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
|
||||
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
|
||||
#List of music discs that are not supposed to be played by entities
|
||||
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
|
||||
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
|
||||
playJukebox = true
|
||||
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
|
||||
dropToFakePlayers = false
|
||||
#Chance of mob dropping backpack when killed by player
|
||||
#Range: 0.0 ~ 1.0
|
||||
backpackDropChance = 0.5
|
||||
#Chance increase per looting level of mob dropping backpack
|
||||
#Range: 0.0 ~ 0.3
|
||||
lootingChanceIncreasePerLevel = 0.15
|
||||
|
||||
[server.nerfs]
|
||||
#Determines if too many backpacks in player's inventory cause slowness to the player
|
||||
tooManyBackpacksSlowness = false
|
||||
#Maximum number of backpacks in player's inventory that will not cause slowness
|
||||
#Range: 1 ~ 27
|
||||
maxNumberOfBackpacks = 3
|
||||
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
|
||||
#Range: 0.1 ~ 5.0
|
||||
slownessLevelsPerAdditionalBackpack = 1.0
|
||||
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
|
||||
onlyWornBackpackTriggersUpgrades = false
|
||||
|
||||
65
defaultconfigs/systeams-server.toml
Normal file
65
defaultconfigs/systeams-server.toml
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
#Systeams Config
|
||||
#---------------
|
||||
#The amount of steam 1mb of water makes.
|
||||
#Range: 0.1 ~ 10.0
|
||||
water_to_steam_ratio = 10
|
||||
#The multiplier on the steam dynamo's RF/t
|
||||
#Range: 0.05 ~ 10.0
|
||||
steam_dynamo_output_multiplier = 4.0
|
||||
#If the Dynamo in dynamo augment tooltips should be replaced with Dynamo & Boiler
|
||||
#This doesn't have as much support for translations (it can still be translated with the key info.systeams.augment.type.DynamoBoiler)
|
||||
replace_dynamo_augment_tooltips = true
|
||||
|
||||
# For future reference: Boilers are 16x as efficient as Dynamos by default.
|
||||
# This means that Boilers are 16 * 0.5 * 4.0 = 32x as efficient as Dynamos in practice,
|
||||
# thanks to the steam_dynamo_output_multiplier and "Steam Values" multiplier.
|
||||
# -Xefyr
|
||||
|
||||
["Steam Values"]
|
||||
#The number of mb of steam produced per RF of energy usually produced by the same fuel in a dynamo
|
||||
#Note that this does not affect the steam dynamo's rates. That needs to be adjusted with a datapack
|
||||
#Range: 0.05 ~ 100.0
|
||||
stirling = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
magmatic = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
compression = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
numismatic = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
lapidary = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
disenchantment = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
gourmand = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
pneumatic = 0.5
|
||||
#Range: 0.05 ~ 100.0
|
||||
frost = 0.5
|
||||
|
||||
["Boiler Speed Multipliers"]
|
||||
#The speed multiplier on each boiler's mB/t
|
||||
#Range: 0.05 ~ 20.0
|
||||
stirling = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
magmatic = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
compression = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
numismatic = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
lapidary = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
disenchantment = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
gourmand = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
pneumatic = 16.0
|
||||
#Range: 0.05 ~ 20.0
|
||||
frost = 16.0
|
||||
|
||||
["Integration settings"]
|
||||
#If you can shift right click a Pneumatic Boiler with an Advanced Pneumatic Tube to convert it to a Pneumatic Dynamo
|
||||
#This can get annoying when trying to place Advanced Pneumatic Tubes next to boilers
|
||||
pneumatic_boiler_conversion_to_dynamo = true
|
||||
|
||||
271
defaultconfigs/thermal-server.toml
Normal file
271
defaultconfigs/thermal-server.toml
Normal file
|
|
@ -0,0 +1,271 @@
|
|||
|
||||
["Global Options"]
|
||||
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
|
||||
"Standalone Redstone Flux" = false
|
||||
#If TRUE, most Thermal Blocks will retain Energy when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Energy" = true
|
||||
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Inventory" = false
|
||||
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Tank Contents" = false
|
||||
#If TRUE, Thermal Blocks will retain Augments when dropped.
|
||||
"Blocks Retain Augments" = true
|
||||
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
|
||||
"Blocks Retain Redstone Control" = true
|
||||
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
|
||||
"Blocks Retain Side Configuration" = true
|
||||
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
|
||||
"Blocks Retain Transfer Control" = true
|
||||
|
||||
[Tools]
|
||||
|
||||
[Tools.Satchel]
|
||||
#A list of Items by Resource Location which are NOT allowed in Satchels.
|
||||
Denylist = ["thermal:satchel", "toolbelt:belt", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
[Mobs]
|
||||
#If TRUE, the Basalz Mob is enabled.
|
||||
Basalz = true
|
||||
#If TRUE, the Blitz Mob is enabled.
|
||||
Blitz = true
|
||||
#If TRUE, the Blizz Mob is enabled.
|
||||
Blizz = true
|
||||
#If TRUE, the Blitz can occasionally call down lightning bolts.
|
||||
"Blitz Lightning" = true
|
||||
|
||||
[Augments]
|
||||
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Side Reconfiguration" = true
|
||||
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Redstone Control" = true
|
||||
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default XP Storage" = false
|
||||
|
||||
[Villagers]
|
||||
#If TRUE, trades will be added to various Villagers.
|
||||
"Enable Villager Trades" = true
|
||||
#If TRUE, trades will be added to the Wandering Trader.
|
||||
"Enable Wandering Trader Trades" = true
|
||||
|
||||
[Devices]
|
||||
|
||||
[Devices.TreeExtractor]
|
||||
#This sets the base time constant (in ticks) for the Arboreal Extractor.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 500
|
||||
|
||||
[Devices.Composter]
|
||||
#This sets the base time constant (in ticks) for the Batch Composter.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 120
|
||||
#If TRUE, the Batch Composter will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
[Devices.Fisher]
|
||||
#This sets the base time constant (in ticks) for the Aquatic Entangler.
|
||||
#Range: 400 ~ 72000
|
||||
"Time Constant" = 4800
|
||||
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
|
||||
#Range: 1 ~ 1000
|
||||
"Water Source Time Constant Reduction" = 20
|
||||
#If TRUE, the Aquatic Entangler will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
[Recipes]
|
||||
|
||||
[Recipes.Furnace]
|
||||
#This sets the recipe energy multiplier for the Redstone Furnace. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Sawmill]
|
||||
#This sets the recipe energy multiplier for the Sawmill. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Pulverizer]
|
||||
#This sets the recipe energy multiplier for the Pulverizer. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Smelter]
|
||||
#This sets the recipe energy multiplier for the Induction Smelter. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Insolator]
|
||||
#This sets the recipe energy multiplier for the Phytogenic Insolator. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 0.5
|
||||
|
||||
[Recipes.Centrifuge]
|
||||
#This sets the recipe energy multiplier for the Centrifugal Seperator. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Press]
|
||||
#This sets the recipe energy multiplier for the Multiservo Press. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Crucible]
|
||||
#This sets the recipe energy multiplier for the Magma Crucible. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Chiller]
|
||||
#This sets the recipe energy multiplier for the Blast Chiller. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Refinery]
|
||||
#This sets the recipe energy multiplier for the Fractionating Still. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Pyrolyzer]
|
||||
#This sets the recipe energy multiplier for the Pyrolyzer. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Bottler]
|
||||
#If TRUE, Bucket filling recipes will be automatically created for the Fluid Encapsulator.
|
||||
"Default Bucket Recipes" = true
|
||||
#If TRUE, Potion filling recipes will be automatically created for the Fluid Encapsulator.
|
||||
"Default Potion Recipes" = true
|
||||
#This sets the recipe energy multiplier for the Fluid Encapsulator. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
#If TRUE, Florb filling recipes will be automatically created for the Fluid Encapsulator.
|
||||
"Default Florb Recipes" = true
|
||||
|
||||
[Recipes.Brewer]
|
||||
#If TRUE, default Potion recipes will be automatically created for the Alchemical Imbuer.
|
||||
"Default Potion Recipes" = true
|
||||
#This sets the recipe energy multiplier for the Crystallizer. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Recipes.Crafter]
|
||||
#This sets the recipe energy multiplier for the Sequential Fabricator. This scales all recipe energy requirements.
|
||||
#Range: 0.0625 ~ 16.0
|
||||
"Energy Multiplier" = 1.0
|
||||
|
||||
[Dynamos]
|
||||
|
||||
[Dynamos.Stirling]
|
||||
#This sets the base power generation (RF/t) for the Stirling Dynamo.
|
||||
#Range: 10 ~ 32000
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Compression]
|
||||
#This sets the base power generation (RF/t) for the Compression Dynamo.
|
||||
#Range: 10 ~ 32000
|
||||
"Base Power" = 250
|
||||
|
||||
[Dynamos.Magmatic]
|
||||
#This sets the base power generation (RF/t) for the Magmatic Dynamo.
|
||||
#Range: 10 ~ 32000
|
||||
"Base Power" = 60
|
||||
|
||||
[Dynamos.Numismatic]
|
||||
#This sets the base power generation (RF/t) for the Numismatic Dynamo.
|
||||
#Range: 10 ~ 32000
|
||||
"Base Power" = 2500
|
||||
|
||||
[Dynamos.Lapidary]
|
||||
#This sets the base power generation (RF/t) for the Lapidary Dynamo.
|
||||
#Range: 10 ~ 32000
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Disenchantment]
|
||||
#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
|
||||
#Range: 10 ~ 32000
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Gourmand]
|
||||
#This sets the base power generation (RF/t) for the Gourmand Dynamo.
|
||||
#Range: 10 ~ 32000
|
||||
"Base Power" = 40
|
||||
|
||||
[Machines]
|
||||
|
||||
[Machines.Furnace]
|
||||
#This sets the base power consumption (RF/t) for the Redstone Furnace.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Sawmill]
|
||||
#This sets the base power consumption (RF/t) for the Sawmill.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pulverizer]
|
||||
#This sets the base power consumption (RF/t) for the Pulverizer.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Smelter]
|
||||
#This sets the base power consumption (RF/t) for the Induction Smelter.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Insolator]
|
||||
#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 10
|
||||
|
||||
[Machines.Centrifuge]
|
||||
#This sets the base power consumption (RF/t) for the Centrifugal Separator.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Press]
|
||||
#This sets the base power consumption (RF/t) for the Multiservo Press.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Crucible]
|
||||
#This sets the base power consumption (RF/t) for the Magma Crucible.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 80
|
||||
|
||||
[Machines.Chiller]
|
||||
#This sets the base power consumption (RF/t) for the Blast Chiller.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Refinery]
|
||||
#This sets the base power consumption (RF/t) for the Fractionating Still.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pyrolyzer]
|
||||
#This sets the base power consumption (RF/t) for the Pyrolyzer.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Bottler]
|
||||
#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Brewer]
|
||||
#This sets the base power consumption (RF/t) for the Crystallizer.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Crafter]
|
||||
#This sets the base power consumption (RF/t) for the Sequential Fabricator.
|
||||
#Range: 1 ~ 32000
|
||||
"Base Power" = 20
|
||||
|
||||
7
defaultconfigs/toolbelt-server.toml
Normal file
7
defaultconfigs/toolbelt-server.toml
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
|
||||
[general]
|
||||
#List of items to force-allow placing in the belt. Takes precedence over blacklist.
|
||||
whitelist = []
|
||||
#List of items to disallow from placing in the belt. (whitelist takes precedence)
|
||||
blacklist = ["thermal:satchel", "toolbelt:belt", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue