init
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kubejs/server_scripts/fleshline.js
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kubejs/server_scripts/fleshline.js
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/**
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* Processing line to reprocess Rotten Flesh into other useful products
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*/
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ServerEvents.recipes(event => {
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event.recipes.gtceu.mixer("saline_solution")
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.itemInputs("3x gtceu:salt_dust", "gtceu:iodine_dust")
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.inputFluids("gtceu:distilled_water 10000")
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.outputFluids("gtceu:saline_antiseptic 10000")
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.duration(200)
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.EUt(GTValues.VA[GTValues.MV])
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.cleanroom(CleanroomType.STERILE_CLEANROOM)
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event.recipes.gtceu.macerator("rotten_meat")
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.itemInputs("minecraft:rotten_flesh")
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.itemOutputs("gtceu:rotten_meat_dust", "gtceu:tiny_bone_dust")
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.duration(102)
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.EUt(2)
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event.recipes.gtceu.chemical_bath("sanitize_rotten_meat")
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.itemInputs("16x gtceu:rotten_meat_dust")
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.inputFluids("gtceu:saline_antiseptic 8000")
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.itemOutputs("6x gtceu:meat_dust", "2x gtceu:collagen_dust")
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.outputFluids("gtceu:rotten_sludge 12000")
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.duration(1600)
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.EUt(GTValues.VA[GTValues.HV])
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// This recipe violates the conservation of mass because the waste gets voided automatically, like certain other distillation recipes.
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event.recipes.gtceu.distillation_tower("rotten_sludge")
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.inputFluids("gtceu:rotten_sludge 10000")
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.outputFluids("gtceu:fermented_biomass 500", "gtceu:bacteria 1000")
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.itemOutputs("gtceu:fertilizer")
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.duration(300)
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.EUt(GTValues.VA[GTValues.HV])
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.cleanroom(CleanroomType.STERILE_CLEANROOM)
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})
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