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kubejs/startup_scripts/nukeLists/fluid.js
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kubejs/startup_scripts/nukeLists/fluid.js
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// priority: 900
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/*
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The fluidNukeList is used to list all IDs of fluids that should be removed from the game, or "nuked".
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While this makes it far more difficult to access the fluids and effectively obliterates them in most cases,
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it doesn't remove them entirely and does not guarantee that they are unobtainable, unusable, or hidden in JEI/EMI.
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If you seek to hide a fluid but not remove it, use KubeJS/client_scripts/JEI.js.
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If you seek to remove a recipe but not hide any fluids, use the relevant file in KubeJS/server_scripts.
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*/
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global.fluidNukeList = [
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// Ad Astra
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"ad_astra:oxygen",
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"ad_astra:hydrogen",
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"ad_astra:oil",
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"ad_astra:fuel",
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"ad_astra:cryo_fuel",
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// Ender IO
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"enderio:cloud_seed_concentrated",
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"enderio:cloud_seed",
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"enderio:fire_water",
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"enderio:hootch",
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"enderio:liquid_sunshine",
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"enderio:nutrient_distillation",
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"enderio:rocket_fuel",
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"enderio:vapor_of_levity",
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// GregTech Modern
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"gtceu:molten_kanthal",
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// Thermal Series
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"cofh_core:experience",
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"thermal:creosote",
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"thermal:glowstone",
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"thermal:redstone",
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"thermal:crude_oil",
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"thermal:heavy_oil",
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"thermal:light_oil",
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// Sophisticated Core
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"sophisticatedcore:xp_still",
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// Systeams
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"systeams:steamier",
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"systeams:steamiest",
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"systeams:steamiester",
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"systeams:steamiestest",
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]
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StartupEvents.postInit(event => {
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/**
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* NuclearCraft is most easily dealt with by removing *everything* but a select few fluids
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*/
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// Get all of the NuclearCraft fluids
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let NCFluids = Fluid.getTypes().filter(id => id.includes("nuclearcraft"))
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// NuclearCraft fluids to not nuke
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let NCFluidsToKeep = [
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"nuclearcraft:hydrated_gelatin",
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"nuclearcraft:gelatin",
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"nuclearcraft:sugar",
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"nuclearcraft:marshmallow",
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"nuclearcraft:cocoa_butter",
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"nuclearcraft:pasteurized_milk",
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"nuclearcraft:chocolate_liquor",
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"nuclearcraft:unsweetened_chocolate",
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"nuclearcraft:dark_chocolate",
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"nuclearcraft:milk_chocolate",
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"nuclearcraft:technical_water",
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"nuclearcraft:high_pressure_steam",
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]
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// Add depleted fuels, or else fission reactors won't run
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NCFluidsToKeep = NCFluidsToKeep.concat(NCFluids.filter(id => id.includes("depleted_fuel")))
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// Add flowing fluid variants to the list of fluids to keep
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NCFluidsToKeep.forEach(fluid => { NCFluidsToKeep.push(`${fluid}_flowing`) })
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// Remove used fluids from the full list of NC fluids
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let NCFluidsToRemove = NCFluids.filter((el) => !NCFluidsToKeep.includes(el))
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// Add all the unwanted NuclearCraft fluids to the nukeList
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global.fluidNukeList = global.fluidNukeList.concat(NCFluidsToRemove)
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})
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