init
This commit is contained in:
commit
d8d0e9d536
2567 changed files with 167778 additions and 0 deletions
69
config/neat-client.toml
Normal file
69
config/neat-client.toml
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
|
||||
[general]
|
||||
#Maximum distance in blocks at which health bars should render
|
||||
max_distance = 24
|
||||
#Maximum distance in blocks at which health bars should render without line of sight
|
||||
max_distance_without_line_of_sight = 8
|
||||
#Whether health bars should render when the HUD is disabled with F1
|
||||
render_without_gui = false
|
||||
#How far above the mob the health bars should render
|
||||
height_above_mob = 0.6
|
||||
#Whether the gray background plate should be drawn
|
||||
draw_background = true
|
||||
#Amount of extra padding space around the background plate
|
||||
background_padding = 2
|
||||
#How tall the background plate should be
|
||||
background_height = 6
|
||||
#How tall the health bar should be
|
||||
health_bar_height = 4
|
||||
#How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it.
|
||||
plate_size = 25
|
||||
#plateSize but for bosses
|
||||
plate_size_boss = 50
|
||||
#Show mob attributes such as arthropod or undead
|
||||
show_attributes = true
|
||||
#Show armor points
|
||||
show_armor = true
|
||||
#Group 5 iron icons into 1 diamond icon
|
||||
group_armor = true
|
||||
#Color health bar by mob type instead of health percentage
|
||||
color_health_bar_by_type = false
|
||||
#Text color in hex code format
|
||||
text_color = "FFFFFF"
|
||||
#Height of the text on the health bar
|
||||
hp_text_height = 14
|
||||
#Whether the maximum health of the mob should be shown
|
||||
show_max_hp = true
|
||||
#Whether the current health of the mob should be shown
|
||||
show_current_hp = true
|
||||
#Whether the percentage health of the mob should be shown
|
||||
show_hp_percentage = true
|
||||
#Whether bars on passive mobs should be shown
|
||||
show_on_passive = true
|
||||
#Whether bars on hostile mobs should be shown (does not include bosses)
|
||||
show_on_hostile = true
|
||||
#Whether bars on players should be shown
|
||||
display_on_players = true
|
||||
#Whether bars on bosses should be shown
|
||||
display_on_bosses = true
|
||||
#Only show bars for mobs you are targeting
|
||||
only_health_bar_for_target = false
|
||||
#Show bars for mobs that are at full health
|
||||
show_entity_full_health = true
|
||||
#Show extra debug info on the bar when F3 is enabled
|
||||
show_debug_with_f3 = true
|
||||
#Show entity name
|
||||
show_entity_name = true
|
||||
#Disables the rendering of the vanilla name tag
|
||||
disable_name_tag = false
|
||||
#If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered
|
||||
disable_name_tag_if_healthbar = true
|
||||
#Offsets the healtbar icons on the x axis
|
||||
icon_offset_x = 0.0
|
||||
#Offsets the healtbar icons on the y axis
|
||||
icon_offset_y = 0.0
|
||||
#This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works!
|
||||
decimal_format = "#.##"
|
||||
#Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar.
|
||||
blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole"]
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue