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kubejs/server_scripts/fixes_tweaks/no_structures.js
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kubejs/server_scripts/fixes_tweaks/no_structures.js
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/**
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* Remove the stronghold biome tag so that there are no biomes that can generate strongholds
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* The same is done for Ad Astra's moon dungeons and Oil wells (contain unused materials)
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*/
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ServerEvents.tags("worldgen/biome", event => {
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event.removeAll("minecraft:has_structure/stronghold");
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event.removeAll("ad_astra:has_structure/moon_dungeon");
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event.removeAll("ad_astra:has_structure/oil_well");
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});
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// Add the eye trim as an ender dragon drop
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LootJS.modifiers((event) => {
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event.addEntityLootModifier("minecraft:ender_dragon").addLoot("minecraft:eye_armor_trim_smithing_template");
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});
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