This commit is contained in:
Shiroyasha 2025-09-14 20:52:18 +03:00
commit d8d0e9d536
Signed by: shiroyashik
GPG key ID: E4953D3940D7860A
2567 changed files with 167778 additions and 0 deletions

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{
// Sets the world game mode to hardcode mode and ignores the other difficulty settings when enabled.
"forceHardcoreMode": false,
// Whether Creative Mode should not be possible to select in the world creation screen.
"disableCreativeModeSelection": false,
// Priority 1: Sets the difficulty in any world to peaceful when enabled.
"forcePeaceful": true,
// Priority 2: Sets the difficulty in any world to easy when enabled.
"forceEasy": false,
// Priority 3: Sets the difficulty in any world to normal when enabled.
"forceNormal": false,
// Priority 4: Sets the difficulty in any world to hard when enabled.
"forceHard": false,
// Whether the cheats option should be forced to be disabled on the initial world creation screen.
"forceCheatsDisabled": false,
// When enabled, locks the difficulty in any world so it cannot be changed.
"shouldLockDifficulty": true,
// When enabled, also sets the difficulty in worlds where it has already been locked.
"shouldChangeDifficultyWhenAlreadyLocked": false
}

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recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: true
disableManualCompression: true
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: true
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: true
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: true
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: true
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: true
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: true
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: true
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: true
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: true
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: true
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: true
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: true
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
casingsPerCraft: 2
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: true
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: true
enchantedTools: true
worldgen:
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
# WARNING: Currently unimplemented.
increaseDungeonLoot: true
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
addLoot: true
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 4
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Distance between bedrock ore veins in chunks, if enabled.
# Default: 16
bedrockOreDistance: 16
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
shouldWeatherOrTerrainExplosion: true
# Energy use multiplier for electric items.
# Default: 100
energyUsageMultiplier: 100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier: 100
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: true
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
# Default: false
harmlessActiveTransformers: false
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable Assembly Line research for recipes.
# Default: true
enableResearch: true
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
worldAcceleratorBlacklist:
- org.zeith.solarflux.block.SolarPanelBlock
- org.zeith.solarflux.block.SolarPanelTile
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
gt6StylePipesCables: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# Whether ONLY owners can open a machine gui
# Default: false
onlyOwnerGUI: false
# Whether ONLY owners can break a machine
# Default: false
onlyOwnerBreak: false
# Minimum op level to bypass the ownership checks
# Default: 2
ownerOPBypass: 2
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: true
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: true
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: false
orderedAssemblyLineFluids: false
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
# Whether or not sounds should be played when crafting with tools.
# Default: true
toolCraftingSounds: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Duration of the multiblock in-world preview (s)
# Default: 10
inWorldPreviewDuration: 10
# Duration of UI animations in ms
# Default: 300
animationTime: 300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation: 1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX: 0
# Vertical offset of HUD.
# Default: 0
hudOffsetY: 0
renderer:
# Render fluids in multiblocks that support them?
# Default: true
renderFluids: true
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
# Default: 10%
rngDamageElectricTools: 10
# Amount of blocks that can be spray painted at once
# Default: 16
sprayCanChainLength: 16
# Delay in ticks between each log being broken when tree felling
# Default: 2
treeFellingDelay: 2
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
nanoSaberDamageBoost: 20.0
# The base damage of the NanoSaber.
# Default: 5.0
nanoSaberBaseDamage: 5.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
zombieSpawnWithSabers: true
# The EU/t consumption of the NanoSaber.
# Default: 64
energyConsumption: 64
# NightVision Goggles Voltage Tier. Default: 1 (LV)
voltageTierNightVision: 1
# NanoSuit Voltage Tier. Default: 3 (HV)
voltageTierNanoSuit: 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
voltageTierAdvNanoSuit: 3
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
voltageTierQuarkTech: 5
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
voltageTierAdvQuarkTech: 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
voltageTierImpeller: 2
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
voltageTierAdvImpeller: 3
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: false
# Whether hazards are applied to all valid items, or just GT's.
# true = all, false = GT only.
# Default: true
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToFE: true
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
enableFEConverters: false
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE == 1 EU
feToEuRatio: 4
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE == 1 EU
euToFeRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Config options regarding GTCEu compatibility with minimap mods
minimap:
# Toggle specific map mod integration on/off (need to restart for this to take effect)
toggle:
# FTB Chunks integration enabled
ftbChunksIntegration: false
# Journey Map integration enabled
journeyMapIntegration: true
# Xaerox's map integration enabled
xaerosMapIntegration: true
# The radius, in blocks, that picking up a surface rock will search for veins in.
# -1 to disable.
# Default: 24
surfaceRockProspectRange: 24
# The radius, in blocks, that clicking an ore block will search for veins in.
# -1 to disable
# Default: 24
oreBlockProspectRange: 24
# The map scale at which displayed ores will stop scaling.
oreScaleStop: 1.0
# The size, in pixels, of ore icons on the map
oreIconSize: 32
# The string prepending ore names in the ore vein tooltip
oreNamePrefix: -
# The color to draw a box around the ore icon with.
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
borderColor: #00000000
# Which part of the screen to anchor buttons to
# Default: "BOTTOM_LEFT"
# Allowed values:
# - TOP_LEFT
# - TOP_CENTER
# - TOP_RIGHT
# - RIGHT_CENTER
# - BOTTOM_RIGHT
# - BOTTOM_CENTER
# - BOTTOM_LEFT
# - LEFT_CENTER
buttonAnchor: BOTTOM_LEFT
# Which direction the buttons will go
# Default: "HORIZONTAL"
# Allowed values:
# - VERTICAL
# - HORIZONTAL
direction: HORIZONTAL
# How horizontally far away from the anchor to place the buttons
# Default: 20
xOffset: 20
# How vertically far away from the anchor to place the buttons
# Default: 0
yOffset: 0
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
# Default: true
rightToolbar: false
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInRecipeViewer: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInRecipeViewer: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
hideOreProcessingDiagrams: false
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension markers should show the dimension tier value.
# Default: false
showDimensionTier: false
dev:
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
debug: false
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Generate ores in superflat worlds?
# Default: false
doSuperflatOres: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false

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features:
# Whether the Sterile Cleaning Maintenance Hatch is enabled.
sterileHatchEnabled: true
# Whether the 64A energy converters are enabled.
converters64aEnabled: false
# Whether the Omni-breaker is enabled.
omnibreakerEnabled: true
# What tier the Omni-breaker is, if enabled. (ULV = 0, LV = 1, MV = 2, ...)
# (Unless the default recipe is overridden, can only support LV to IV!)
omnibreakerTier: 5
# The energy capacity of the Omni-breaker.
omnibreakerEnergyCapacity: 40960000
# Whether the Power-Transfer Einstein-Rosen Bridge is enabled.
pterbEnabled: true
# Base amount of PTERB coolant to drain every second.
# (Setting both this amount and the IO multiplier to 0 disables the coolant mechanic.)
pterbCoolantBaseDrain: 4
# Multiplier over IO amount for additional coolant drain.
# (Setting both this and the base drain amount to 0 disables the coolant mechanic.)
pterbCoolantIOMultiplier: 5.0E-6

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{
"mode": "Expert",
"message": "This tells KubeJS what mode the pack is currently in, packmode is changed in pack-mode-switcher"
}

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{
"boardUpdateFrequency": 45,
"boardGenFrequency": 0,
"flatBonusTimePerBounty": 0,
"shouldBountiesHaveTimersAndExpire": true,
"dataPackExclusions": [
"bounty_pools/bountiful/*",
"bounty_decrees/bountiful/*"
],
"objectiveModifier": 0,
"maxNumRewards": 2,
"showCompletionToast": true
}

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{
"content": {}
}

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{
"content": {
"all_rew_xp_bottle": {
"type": "item",
"content": "minecraft:experience_bottle",
"amount": {
"min": 2,
"max": 5
},
"unitWorth": 20,
"rarity": "LEGENDARY"
}
}
}

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{
// Sets the world game mode to hardcode mode and ignores the other difficulty settings when enabled.
"forceHardcoreMode": false,
// Whether Creative Mode should not be possible to select in the world creation screen.
"disableCreativeModeSelection": false,
// Priority 1: Sets the difficulty in any world to peaceful when enabled.
"forcePeaceful": true,
// Priority 2: Sets the difficulty in any world to easy when enabled.
"forceEasy": false,
// Priority 3: Sets the difficulty in any world to normal when enabled.
"forceNormal": false,
// Priority 4: Sets the difficulty in any world to hard when enabled.
"forceHard": false,
// Whether the cheats option should be forced to be disabled on the initial world creation screen.
"forceCheatsDisabled": false,
// When enabled, locks the difficulty in any world so it cannot be changed.
"shouldLockDifficulty": true,
// When enabled, also sets the difficulty in worlds where it has already been locked.
"shouldChangeDifficultyWhenAlreadyLocked": false
}

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recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: true
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: true
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: true
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: true
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: true
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: true
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
casingsPerCraft: 2
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: false
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: true
enchantedTools: true
worldgen:
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
# WARNING: Currently unimplemented.
increaseDungeonLoot: true
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
addLoot: true
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 4
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Distance between bedrock ore veins in chunks, if enabled.
# Default: 16
bedrockOreDistance: 16
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
shouldWeatherOrTerrainExplosion: false
# Energy use multiplier for electric items.
# Default: 100
energyUsageMultiplier: 100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier: 100
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: true
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
# Default: false
harmlessActiveTransformers: false
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable Assembly Line research for recipes.
# Default: true
enableResearch: true
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
worldAcceleratorBlacklist:
- org.zeith.solarflux.block.SolarPanelBlock
- org.zeith.solarflux.block.SolarPanelTile
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
gt6StylePipesCables: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# Whether ONLY owners can open a machine gui
# Default: false
onlyOwnerGUI: false
# Whether ONLY owners can break a machine
# Default: false
onlyOwnerBreak: false
# Minimum op level to bypass the ownership checks
# Default: 2
ownerOPBypass: 2
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: true
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: true
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: false
orderedAssemblyLineFluids: false
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
# Whether or not sounds should be played when crafting with tools.
# Default: true
toolCraftingSounds: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Duration of the multiblock in-world preview (s)
# Default: 10
inWorldPreviewDuration: 10
# Duration of UI animations in ms
# Default: 300
animationTime: 300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation: 1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX: 0
# Vertical offset of HUD.
# Default: 0
hudOffsetY: 0
renderer:
# Render fluids in multiblocks that support them?
# Default: true
renderFluids: true
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
# Default: 10%
rngDamageElectricTools: 10
# Amount of blocks that can be spray painted at once
# Default: 16
sprayCanChainLength: 16
# Delay in ticks between each log being broken when tree felling
# Default: 2
treeFellingDelay: 2
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
nanoSaberDamageBoost: 20.0
# The base damage of the NanoSaber.
# Default: 5.0
nanoSaberBaseDamage: 5.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
zombieSpawnWithSabers: true
# The EU/t consumption of the NanoSaber.
# Default: 64
energyConsumption: 64
# NightVision Goggles Voltage Tier. Default: 1 (LV)
voltageTierNightVision: 1
# NanoSuit Voltage Tier. Default: 3 (HV)
voltageTierNanoSuit: 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
voltageTierAdvNanoSuit: 3
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
voltageTierQuarkTech: 5
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
voltageTierAdvQuarkTech: 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
voltageTierImpeller: 2
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
voltageTierAdvImpeller: 3
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: false
# Whether hazards are applied to all valid items, or just GT's.
# true = all, false = GT only.
# Default: true
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToFE: true
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
enableFEConverters: true
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE == 1 EU
feToEuRatio: 4
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE == 1 EU
euToFeRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Config options regarding GTCEu compatibility with minimap mods
minimap:
# Toggle specific map mod integration on/off (need to restart for this to take effect)
toggle:
# FTB Chunks integration enabled
ftbChunksIntegration: false
# Journey Map integration enabled
journeyMapIntegration: true
# Xaerox's map integration enabled
xaerosMapIntegration: true
# The radius, in blocks, that picking up a surface rock will search for veins in.
# -1 to disable.
# Default: 24
surfaceRockProspectRange: 24
# The radius, in blocks, that clicking an ore block will search for veins in.
# -1 to disable
# Default: 24
oreBlockProspectRange: 24
# The map scale at which displayed ores will stop scaling.
oreScaleStop: 1.0
# The size, in pixels, of ore icons on the map
oreIconSize: 32
# The string prepending ore names in the ore vein tooltip
oreNamePrefix: -
# The color to draw a box around the ore icon with.
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
borderColor: #00000000
# Which part of the screen to anchor buttons to
# Default: "BOTTOM_LEFT"
# Allowed values:
# - TOP_LEFT
# - TOP_CENTER
# - TOP_RIGHT
# - RIGHT_CENTER
# - BOTTOM_RIGHT
# - BOTTOM_CENTER
# - BOTTOM_LEFT
# - LEFT_CENTER
buttonAnchor: BOTTOM_LEFT
# Which direction the buttons will go
# Default: "HORIZONTAL"
# Allowed values:
# - VERTICAL
# - HORIZONTAL
direction: HORIZONTAL
# How horizontally far away from the anchor to place the buttons
# Default: 20
xOffset: 20
# How vertically far away from the anchor to place the buttons
# Default: 0
yOffset: 0
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
# Default: true
rightToolbar: false
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInRecipeViewer: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInRecipeViewer: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
hideOreProcessingDiagrams: false
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension markers should show the dimension tier value.
# Default: false
showDimensionTier: false
dev:
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
debug: false
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Generate ores in superflat worlds?
# Default: false
doSuperflatOres: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false

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features:
# Whether the Sterile Cleaning Maintenance Hatch is enabled.
sterileHatchEnabled: true
# Whether the 64A energy converters are enabled.
converters64aEnabled: false
# Whether the Omni-breaker is enabled.
omnibreakerEnabled: true
# What tier the Omni-breaker is, if enabled. (ULV = 0, LV = 1, MV = 2, ...)
# (Unless the default recipe is overridden, can only support LV to IV!)
omnibreakerTier: 5
# The energy capacity of the Omni-breaker.
omnibreakerEnergyCapacity: 40960000
# Whether the Power-Transfer Einstein-Rosen Bridge is enabled.
pterbEnabled: true
# Base amount of PTERB coolant to drain every second.
# (Setting both this amount and the IO multiplier to 0 disables the coolant mechanic.)
pterbCoolantBaseDrain: 4
# Multiplier over IO amount for additional coolant drain.
# (Setting both this and the base drain amount to 0 disables the coolant mechanic.)
pterbCoolantIOMultiplier: 5.0E-6

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{
"mode": "Hard",
"message": "This tells KubeJS what mode the pack is currently in, packmode is changed in pack-mode-switcher"
}

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{
"boardUpdateFrequency": 45,
"boardGenFrequency": 2,
"flatBonusTimePerBounty": 0,
"shouldBountiesHaveTimersAndExpire": true,
"dataPackExclusions": [
"bounty_pools/bountiful/*",
"bounty_decrees/bountiful/*"
],
"objectiveModifier": 0,
"maxNumRewards": 2,
"showCompletionToast": true
}

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{
"content": {
"all_obj_wooden_widget": {
"type": "item",
"content": "kubejs:wooden_widget",
"amount": {
"min": 5,
"max": 25
},
"unitWorth": 2,
"rarity": "COMMON"
},
"all_obj_stone_widget": {
"type": "item",
"content": "kubejs:stone_widget",
"amount": {
"min": 5,
"max": 25
},
"unitWorth": 3,
"rarity": "COMMON"
},
"all_obj_alloy_widget": {
"type": "item",
"content": "kubejs:alloy_widget",
"amount": {
"min": 2,
"max": 5
},
"unitWorth": 20,
"rarity": "RARE"
},
"all_obj_ender_widget": {
"type": "item",
"content": "kubejs:ender_widget",
"amount": {
"min": 2,
"max": 5
},
"unitWorth": 30,
"rarity": "EPIC"
},
"all_obj_lv_con": {
"type": "item",
"content": "gtceu:lv_conveyor_module",
"amount": {
"min": 1,
"max": 5
},
"unitWorth": 10,
"rarity": "UNCOMMON"
},
"all_obj_lv_pump": {
"type": "item",
"content": "gtceu:lv_electric_pump",
"amount": {
"min": 2,
"max": 4
},
"unitWorth": 12,
"rarity": "UNCOMMON"
},
"all_obj_lv_robot_arm": {
"type": "item",
"content": "gtceu:lv_robot_arm",
"amount": {
"min": 2,
"max": 5
},
"unitWorth": 24,
"rarity": "EPIC"
},
"all_obj_lv_circuit": {
"type": "item_tag",
"content": "gtceu:circuits/lv",
"amount": {
"min": 2,
"max": 8
},
"unitWorth": 8,
"rarity": "EPIC"
},
"all_obj_alloy_widget_legendary": {
"type": "item",
"content": "kubejs:alloy_widget",
"amount": {
"min": 6,
"max": 10
},
"unitWorth": 20,
"rarity": "LEGENDARY"
},
"all_obj_ender_widget_legendary": {
"type": "item",
"content": "kubejs:ender_widget",
"amount": {
"min": 6,
"max": 10
},
"unitWorth": 30,
"rarity": "LEGENDARY"
}
}
}

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{
"content": {
"all_rew_moni_penny": {
"type": "item",
"content": "kubejs:moni_penny",
"amount": {
"min": 20,
"max": 50
},
"unitWorth": 1,
"rarity": "COMMON"
},
"all_rew_moni_nickel": {
"type": "item",
"content": "kubejs:moni_nickel",
"amount": {
"min": 6,
"max": 12
},
"unitWorth": 5,
"rarity": "UNCOMMON"
},
"all_rew_moni_quarter": {
"type": "item",
"content": "kubejs:moni_quarter",
"amount": {
"min": 2,
"max": 3
},
"unitWorth": 25,
"rarity": "RARE"
},
"all_rew_moni_dollar": {
"type": "item",
"content": "kubejs:moni_dollar",
"amount": {
"min": 1,
"max": 1
},
"unitWorth": 100,
"rarity": "EPIC"
},
"all_rew_xp_bottle": {
"type": "item",
"content": "minecraft:experience_bottle",
"amount": {
"min": 2,
"max": 5
},
"unitWorth": 20,
"rarity": "LEGENDARY"
}
}
}

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{
// Sets the world game mode to hardcode mode and ignores the other difficulty settings when enabled.
"forceHardcoreMode": false,
// Whether Creative Mode should not be possible to select in the world creation screen.
"disableCreativeModeSelection": false,
// Priority 1: Sets the difficulty in any world to peaceful when enabled.
"forcePeaceful": false,
// Priority 2: Sets the difficulty in any world to easy when enabled.
"forceEasy": false,
// Priority 3: Sets the difficulty in any world to normal when enabled.
"forceNormal": false,
// Priority 4: Sets the difficulty in any world to hard when enabled.
"forceHard": false,
// Whether the cheats option should be forced to be disabled on the initial world creation screen.
"forceCheatsDisabled": false,
// When enabled, locks the difficulty in any world so it cannot be changed.
"shouldLockDifficulty": false,
// When enabled, also sets the difficulty in worlds where it has already been locked.
"shouldChangeDifficultyWhenAlreadyLocked": false
}

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recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: true
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: false
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: false
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: false
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: false
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: true
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
casingsPerCraft: 2
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: false
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: true
enchantedTools: true
worldgen:
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
# WARNING: Currently unimplemented.
increaseDungeonLoot: true
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
addLoot: true
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 4
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Distance between bedrock ore veins in chunks, if enabled.
# Default: 16
bedrockOreDistance: 16
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
shouldWeatherOrTerrainExplosion: false
# Energy use multiplier for electric items.
# Default: 100
energyUsageMultiplier: 100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier: 100
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: false
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
# Default: false
harmlessActiveTransformers: false
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable Assembly Line research for recipes.
# Default: true
enableResearch: true
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
worldAcceleratorBlacklist:
- org.zeith.solarflux.block.SolarPanelBlock
- org.zeith.solarflux.block.SolarPanelTile
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
gt6StylePipesCables: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# Whether ONLY owners can open a machine gui
# Default: false
onlyOwnerGUI: false
# Whether ONLY owners can break a machine
# Default: false
onlyOwnerBreak: false
# Minimum op level to bypass the ownership checks
# Default: 2
ownerOPBypass: 2
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: true
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: false
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: false
orderedAssemblyLineFluids: false
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
# Whether or not sounds should be played when crafting with tools.
# Default: true
toolCraftingSounds: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Duration of the multiblock in-world preview (s)
# Default: 10
inWorldPreviewDuration: 10
# Duration of UI animations in ms
# Default: 300
animationTime: 300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation: 1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX: 0
# Vertical offset of HUD.
# Default: 0
hudOffsetY: 0
renderer:
# Render fluids in multiblocks that support them?
# Default: true
renderFluids: true
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
# Default: 10%
rngDamageElectricTools: 10
# Amount of blocks that can be spray painted at once
# Default: 16
sprayCanChainLength: 16
# Delay in ticks between each log being broken when tree felling
# Default: 2
treeFellingDelay: 2
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
nanoSaberDamageBoost: 20.0
# The base damage of the NanoSaber.
# Default: 5.0
nanoSaberBaseDamage: 5.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
zombieSpawnWithSabers: true
# The EU/t consumption of the NanoSaber.
# Default: 64
energyConsumption: 64
# NightVision Goggles Voltage Tier. Default: 1 (LV)
voltageTierNightVision: 1
# NanoSuit Voltage Tier. Default: 3 (HV)
voltageTierNanoSuit: 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
voltageTierAdvNanoSuit: 3
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
voltageTierQuarkTech: 5
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
voltageTierAdvQuarkTech: 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
voltageTierImpeller: 2
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
voltageTierAdvImpeller: 3
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: false
# Whether hazards are applied to all valid items, or just GT's.
# true = all, false = GT only.
# Default: true
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToFE: true
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
enableFEConverters: true
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE == 1 EU
feToEuRatio: 4
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE == 1 EU
euToFeRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Config options regarding GTCEu compatibility with minimap mods
minimap:
# Toggle specific map mod integration on/off (need to restart for this to take effect)
toggle:
# FTB Chunks integration enabled
ftbChunksIntegration: false
# Journey Map integration enabled
journeyMapIntegration: true
# Xaerox's map integration enabled
xaerosMapIntegration: true
# The radius, in blocks, that picking up a surface rock will search for veins in.
# -1 to disable.
# Default: 24
surfaceRockProspectRange: 24
# The radius, in blocks, that clicking an ore block will search for veins in.
# -1 to disable
# Default: 24
oreBlockProspectRange: 24
# The map scale at which displayed ores will stop scaling.
oreScaleStop: 1.0
# The size, in pixels, of ore icons on the map
oreIconSize: 32
# The string prepending ore names in the ore vein tooltip
oreNamePrefix: -
# The color to draw a box around the ore icon with.
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
borderColor: #00000000
# Which part of the screen to anchor buttons to
# Default: "BOTTOM_LEFT"
# Allowed values:
# - TOP_LEFT
# - TOP_CENTER
# - TOP_RIGHT
# - RIGHT_CENTER
# - BOTTOM_RIGHT
# - BOTTOM_CENTER
# - BOTTOM_LEFT
# - LEFT_CENTER
buttonAnchor: BOTTOM_LEFT
# Which direction the buttons will go
# Default: "HORIZONTAL"
# Allowed values:
# - VERTICAL
# - HORIZONTAL
direction: HORIZONTAL
# How horizontally far away from the anchor to place the buttons
# Default: 20
xOffset: 20
# How vertically far away from the anchor to place the buttons
# Default: 0
yOffset: 0
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
# Default: true
rightToolbar: false
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInRecipeViewer: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInRecipeViewer: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
hideOreProcessingDiagrams: false
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension markers should show the dimension tier value.
# Default: false
showDimensionTier: false
dev:
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
debug: false
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Generate ores in superflat worlds?
# Default: false
doSuperflatOres: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false

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features:
# Whether the Sterile Cleaning Maintenance Hatch is enabled.
sterileHatchEnabled: true
# Whether the 64A energy converters are enabled.
converters64aEnabled: false
# Whether the Omni-breaker is enabled.
omnibreakerEnabled: true
# What tier the Omni-breaker is, if enabled. (ULV = 0, LV = 1, MV = 2, ...)
# (Unless the default recipe is overridden, can only support LV to IV!)
omnibreakerTier: 5
# The energy capacity of the Omni-breaker.
omnibreakerEnergyCapacity: 40960000
# Whether the Power-Transfer Einstein-Rosen Bridge is enabled.
pterbEnabled: true
# Base amount of PTERB coolant to drain every second.
# (Setting both this amount and the IO multiplier to 0 disables the coolant mechanic.)
pterbCoolantBaseDrain: 0
# Multiplier over IO amount for additional coolant drain.
# (Setting both this and the base drain amount to 0 disables the coolant mechanic.)
pterbCoolantIOMultiplier: 0.0

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{
"mode": "Normal",
"message": "This tells KubeJS what mode the pack is currently in, packmode is changed in pack-mode-switcher"
}

8
config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1",
"message:1",
"reply:0"
]
}

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{
"signingModes": {}
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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#Settings for accelerators
[general]
#Accelerators size scale.
#Defines size range for accelerators and affects calculations.
#Size chart according to the scale:
#1 - min size = 6, max size = 100
#2 - min size = 60, max size = 1000
#3 - min size = 600, max size = 10000
#Range: 1 ~ 3
scale_preset = 1
#Beam attenuation rate.
#Defines how much focus is lost per block in the beamline.
#Default value is 0.02, which means 2% energy loss per block.
#It also depends on scale preset
#Range: 0.0 ~ 1.0
beam_attenuation_rate = 0.02
#The scaling factor for the beam attenuation equation.
#Range: 0.0 ~ 2.147483647E9
beam_scaling = 10000.0
#Particle chamber
[particle_chamber]
#Min size.
#Range: 5 ~ 11
min_size = 5
#Max size.
#Range: 7 ~ 11
max_size = 11

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You can define blocks by block_name without namespace. So water_heat_sink will fall back to nuclearcraft:water_heat_sink.
Or qualify it with namespace like some_mod:some_block.
Or use block tag key. #nuclearcraft:fission_reactor_casing will fall back to blocks with this tag. Do not forget to put #.
if you need AND condition, add comma separated values "block1", "block2" means AND condition
if you need OR condition, use | separator. "block1|block2" means block1 or block2
By default you have rule condition is 'At least 1'. So if you define some block, it will go in the rule as 'at least 1'
Validation options: >2 means at least 2 (use any number)
-2 means between, it is always 2 (opposite sides)
<2 means less than 2 (use any number)
=2 means exact 2 (use any number)
^3 means 3 blocks in the corner (shared vertex or edge). possible values 2 and 3
Default placement rules have all examples

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[{
"type": "aluminum",
"heat": 175,
"placement_rule": ["quartz_cooler", "tin_cooler"]
}]

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[{
"type": "arsenic",
"heat": 145,
"placement_rule": ["#nuclearcraft:amplififers>2"]
}]

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[{
"type": "boron",
"heat": 105,
"placement_rule": ["electromagnet_yoke", "#nuclearcraft:amplifiers"]
}]

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[{
"type": "carobbiite",
"heat": 140,
"placement_rule": ["end_stone_cooler", "gold_cooler"]
}]

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[{
"type": "copper",
"heat": 80,
"placement_rule": ["water_cooler"]
}]

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[{
"type": "cryotheum",
"heat": 205,
"placement_rule": ["tin_cooler>3"]
}]

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[{
"type": "diamond",
"heat": 185,
"placement_rule": ["gold_cooler", "prismarine_cooler"]
}]

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[{
"type": "emerald",
"heat": 135,
"placement_rule": ["#nuclearcraft:amplifiers", "prismarine_cooler"]
}]

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[{
"type": "empty",
"heat": 0,
"placement_rule": []
}]

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[{
"type": "end_stone",
"heat": 50,
"placement_rule": ["electromagnet_yoke"]
}]

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[{
"type": "enderium",
"heat": 190,
"placement_rule": ["purpur_cooler>3"]
}]

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[{
"type": "fluorite",
"heat": 155,
"placement_rule": ["gold_cooler>3"]
}]

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[{
"type": "glowstone",
"heat": 110,
"placement_rule": ["#nuclearcraft:electromagnets>2"]
}]

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[{
"type": "gold",
"heat": 95,
"placement_rule": ["iron_cooler>2"]
}]

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[{
"type": "iron",
"heat": 55,
"placement_rule": ["#nuclearcraft:electromagnets"]
}]

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[{
"type": "lapis",
"heat": 130,
"placement_rule": ["electromagnet_yoke", "#nuclearcraft:electromagnets"]
}]

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[{
"type": "lead",
"heat": 65,
"placement_rule": ["iron_cooler"]
}]

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[{
"type": "liquid_helium",
"heat": 200,
"placement_rule": ["boron_cooler", "lapis_cooler"]
}]

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[{
"type": "liquid_nitrogen",
"heat": 195,
"placement_rule": ["lapis_cooler", "gold_cooler"]
}]

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[{
"type": "lithium",
"heat": 125,
"placement_rule": ["boron_cooler"]
}]

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[{
"type": "magnesium",
"heat": 150,
"placement_rule": ["end_stone_cooler","prismarine_cooler"]
}]

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[{
"type": "manganese",
"heat": 180,
"placement_rule": ["goold_cooler","quartz_cooler"]
}]

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[{
"type": "nether_brick",
"heat": 90,
"placement_rule": ["obsidian_cooler"]
}]

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[{
"type": "obsidian",
"heat": 70,
"placement_rule": ["glowstone_cooler>2"]
}]

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[{
"type": "prismarine",
"heat": 85,
"placement_rule": ["water_cooler>2"]
}]

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[{
"type": "purpur",
"heat": 100,
"placement_rule": ["end_stone_cooler>2"]
}]

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[{
"type": "quartz",
"heat": 75,
"placement_rule": ["redstone_cooler"]
}]

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[{
"type": "redstone",
"heat": 115,
"placement_rule": ["#nuclearcraft:amplifiers","#nuclearcraft:electromagnets"]
}]

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[{
"type": "silver",
"heat": 160,
"placement_rule": ["arsenic_cooler>2"]
}]

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[{
"type": "slime",
"heat": 165,
"placement_rule": ["lead_cooler>2", "water_cooler"]
}]

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[{
"type": "tin",
"heat": 120,
"placement_rule": ["lapis_cooler>2"]
}]

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1

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[{
"type": "villiaumite",
"heat": 170,
"placement_rule": ["purpur_cooler", "prismarine_cooler"]
}]

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[{
"type": "water",
"heat": 60,
"placement_rule": ["#nuclearcraft:amplifiers"]
}]

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[energy_storage]
#Allow block registration: basic_voltaic_pile, elite_voltaic_pile, advanced_voltaic_pile, basic_lithium_ion_battery, elite_lithium_ion_battery, du_lithium_ion_battery, du_voltaic_pile, advanced_lithium_ion_battery
energy_block_registration = [false, false, false, false, false, false, false, false]
#Storage: basic_voltaic_pile, elite_voltaic_pile, advanced_voltaic_pile, basic_lithium_ion_battery, elite_lithium_ion_battery, du_lithium_ion_battery, du_voltaic_pile, advanced_lithium_ion_battery
energy_block_storage = [1600000, 102400000, 6400000, 32000000, 2048000000, 512000000, 25600000, 128000000]
lithium_ion_battery_storage = 1000000
qnp_energy_storage = 2000000
qnp_energy_per_block = 200
ligtning_rod_charge = 1000000
[storage_blocks]
#Barrel capacity in Buckets: advanced_barrel, basic_barrel, elite_barrel, du_barrel
barrel_capacity = [512000, 128000, 8192000, 2048000]
#Blocks to store items, fluids, etc...
#Allow container registration: advanced_barrel, basic_barrel, elite_barrel, du_barrel
container_block_registration = [true, true, true, true]
#Allow barrel registration: advanced_barrel, basic_barrel, elite_barrel, du_barrel
barrel_block_registration = [true, true, true, true]
[Energy]
#Multiplier for all power generation in the mod
#Range: 0.001 ~ 1000.0
generation_multiplier = 1.0
#Allow solar panel registration: du, elite, advanced, basic
register_panel = [true, true, true, true]
#Solar panel power generation: du, elite, advanced, basic
panel_power = [400, 1500, 100, 25]
#Allow rtg registration: uranium_rtg, americium_rtg, plutonium_rtg, californium_rtg
register_rtg = [true, true, true, true]
#rtg generation: uranium_rtg, americium_rtg, plutonium_rtg, californium_rtg
rtg_power = [100, 400, 1200, 4000]
#rtg radiation: uranium_rtg, americium_rtg, plutonium_rtg, californium_rtg
rtg_radiation = [560, 57800, 200000, 1900000]
#Steam turbine (one block) base power gen
steam_turbine_power_gen = 50
#Decay Generator base power gen
decay_generator_power_gen = 100
[Misc]
#Debug logging. Enable in case of issues to collect more data
debug_logging = false
#Speeds up blocks indexing of multiblocks
#Gives big performance boost for large multiblocks
#Disable in case of issues
experimental_block_indexing = true
["GregTech Energy Compatibility"]
#Tiers: ULV, LV, MV, HV, EV, IV, LuV, ZPM, UV, UHV, UEV, UIV, UXV, OpV, MAX
#ONLY_FE - Only FE energy system is used
#ONLY_GTCEU - Only GregTech Energy system is used
#GTCEU_AND_FE - Both systems are used, but GTCEU is preferred
#Allowed Values: ONLY_FE, ONLY_GTCEU, GTCEU_AND_FE
gregtech_energy_compatibility = "GTCEU_AND_FE"
#This only counts if GTCEU is supported
fission_reactor_energy_tier = "EV"
#This only counts if GTCEU is supported
#Explode machines when input energy is more than max input
#This doesn't count FE energy input
gregtech_energy_overcharge_explosions = true
#This only counts if GTCEU_AND_FE compatibility used
#Output FE/t will be limited to max GTCEU output
#Formula: FE/t = voltage * amperage * (EU to FE convertion rate, usually 4)
limit_fe_output = false
#This only counts if GTCEU is supported
turbine_energy_tier = "EV"
#This only counts if GTCEU is supported
fusion_reactor_energy_tier = "IV"
#This only counts if GTCEU is supported
kugelblitz_energy_tier = "LuV"
#This only counts if GTCEU is supported
accelerators_energy_tier = "LuV"
#This only counts if GTCEU is supported
processor_energy_tier = "MV"
#This only counts if GTCEU is supported
#How many energy upgrades are needed for processor to reach next energy tier
#Range: 8 ~ 64
energy_upgrades_for_next_tier = 16

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#Settings for reactor fuel
[reactor_fuel]
#Heat multiplier affects on heat/cooling ratio multiplier.
heat_multiplier = 3.24444444
#Depletion multiplier. Affects how long fuel lasts.
#Range: 0.0 ~ 1000.0
depletion_multiplier = 1.0
#Heat multiplier. Affects to all fuels.
#Range: 0.01 ~ 100.0
fuel_heat_multiplier = 1.0
#Settings for Fission Reactor
[fission_reactor]
#Reactor min size.
#Range: 3 ~ 24
min_size = 3
#Reactor max size.
#Range: 5 ~ 32
max_size = 24
#Explosion size if reactor overheats. 4 - TNT size. Set to 0 to disable explosion.
#Range: 0.0 ~ 20.0
reactor_explosion_radius = 4.0
#How much reactor may collect heat before meltdown.
#Range: 1000.0 ~ 1.0E8
heat_capacity = 1000000.0
#Affects how relation of reactor cooling and heating affects to FE generation.
#Range: 0.01 ~ 20.0
heat_multiplier = 3.0
#Limit for heat_multiplier max value.
#Range: 0.01 ~ 3.0
heat_multiplier_cap = 3.0
#Each attachment of moderator to fuel cell will increase fuel FE generation by given percent value.
#Range: 0.0 ~ 1000.0
moderator_fe_multiplier = 16.67
#Each attachment of moderator to fuel cell will increase fuel heat generation by given percent value.
#Range: 0.0 ~ 1000.0
moderator_heat_multiplier = 33.34
#Rate at which steam recipes produced.
#Range: 0.01 ~ 1000000.0
boiling_mult = 15.0
#Affects how much energy reactors produce.
#Range: 0.01 ~ 1000000.0
fe_generation_multiplier = 5.0
#If true, active coolers will be counted in placement rules for other heat sinks.
active_heatsink_prime = true
#How much coolant active heat sink will consume per tick.
#Range: 1 ~ 10000
active_heatsink_coolant_per_tick = 100
#If you don't need reactor boiling mode, just disable.
supports_boiling_mode = true

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[
{
"group": "americium",
"name": "hea-242",
"forge_energy": 61440,
"heat": 564,
"criticality": 32,
"depletion": 92,
"efficiency": 140,
"isotopes": [242, 243]
},
{
"group": "americium",
"name": "lea-242",
"forge_energy": 15360,
"heat": 94,
"criticality": 65,
"depletion": 74,
"efficiency": 135,
"isotopes": [242, 243]
}
]

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[
{
"group": "berkelium",
"name": "heb-248",
"forge_energy": 43200,
"heat": 312,
"criticality": 32,
"depletion": 92,
"efficiency": 170,
"isotopes": [248, 247]
},
{
"group": "berkelium",
"name": "leb-248",
"forge_energy": 10800,
"heat": 52,
"criticality": 73,
"depletion": 108,
"efficiency": 165,
"isotopes": [248, 247]
}
]

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[
{
"group": "californium",
"name": "hecf-249",
"forge_energy": 69120,
"heat": 696,
"criticality": 30,
"depletion": 53,
"efficiency": 180,
"isotopes": [249, 252]
},
{
"group": "californium",
"name": "hecf-251",
"forge_energy": 72000,
"heat": 720,
"criticality": 35,
"depletion": 100,
"efficiency": 185,
"isotopes": [251, 252]
},
{
"group": "californium",
"name": "lecf-249",
"forge_energy": 17280,
"heat": 116,
"criticality": 60,
"depletion": 53,
"efficiency": 175,
"isotopes": [249, 252]
},
{
"group": "californium",
"name": "lecf-251",
"forge_energy": 18000,
"heat": 120,
"criticality": 71,
"depletion": 100,
"efficiency": 180,
"isotopes": [251, 252]
}
]

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[
{
"group": "curium",
"name": "hecm-243",
"forge_energy": 67200,
"heat": 672,
"criticality": 33,
"depletion": 75,
"efficiency": 150,
"isotopes": [243, 246]
},
{
"group": "curium",
"name": "hecm-245",
"forge_energy": 51840,
"heat": 408,
"criticality": 37,
"depletion": 121,
"efficiency": 155,
"isotopes": [245, 246]
},
{
"group": "curium",
"name": "hecm-247",
"forge_energy": 44160,
"heat": 324,
"criticality": 36,
"depletion": 108,
"efficiency": 160,
"isotopes": [247, 246]
},
{
"group": "curium",
"name": "lecm-243",
"forge_energy": 16800,
"heat": 112,
"criticality": 66,
"depletion": 75,
"efficiency": 145,
"isotopes": [243, 246]
},
{
"group": "curium",
"name": "lecm-245",
"forge_energy": 12960,
"heat": 68,
"criticality": 75,
"depletion": 121,
"efficiency": 150,
"isotopes": [245, 246]
},
{
"group": "curium",
"name": "lecm-247",
"forge_energy": 11040,
"heat": 54,
"criticality": 72,
"depletion": 108,
"efficiency": 155,
"isotopes": [247, 246]
}
]

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[
{
"group": "mixed",
"name": "mix-239",
"forge_energy": 12400,
"heat": 57.5,
"criticality": 94,
"depletion": 218,
"efficiency": 105,
"isotopes": [239, 238]
},
{
"group": "mixed",
"name": "mix-241",
"forge_energy": 18720,
"heat": 97.5,
"criticality": 80,
"depletion": 151,
"efficiency": 115,
"isotopes": [241, 238]
}
]

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[
{
"group": "neptunium",
"name": "hen-236",
"forge_energy": 28800,
"heat": 216,
"criticality": 35,
"depletion": 99,
"efficiency": 115,
"isotopes": [236, 237]
},
{
"group": "neptunium",
"name": "len-236",
"forge_energy": 7200,
"heat": 36,
"criticality": 70,
"depletion": 99,
"efficiency": 110,
"isotopes": [236, 237]
}
]

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[
{
"group": "plutonium",
"name": "hep-239",
"forge_energy": 33600,
"heat": 240,
"criticality": 49,
"depletion": 229,
"efficiency": 145,
"isotopes": [239, 242]
},
{
"group": "plutonium",
"name": "hep-241",
"forge_energy": 52800,
"heat": 420,
"criticality": 42,
"depletion": 158,
"efficiency": 130,
"isotopes": [241, 242]
},
{
"group": "plutonium",
"name": "lep-239",
"forge_energy": 8400,
"heat": 40,
"criticality": 99,
"depletion": 229,
"efficiency": 150,
"isotopes": [239, 242]
},
{
"group": "plutonium",
"name": "lep-241",
"forge_energy": 13200,
"heat": 70,
"criticality": 84,
"depletion": 158,
"efficiency": 125,
"isotopes": [241, 242]
}
]

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[
{
"group": "thorium",
"name": "tbu",
"forge_energy": 4800,
"heat": 18,
"criticality": 234,
"depletion": 720,
"efficiency": 125,
"isotopes": [232, 232]
}
]

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[
{
"group": "uranium",
"name": "heu-233",
"forge_energy": 46080,
"heat": 360,
"criticality": 39,
"depletion": 133,
"efficiency": 115,
"isotopes": [233, 238]
},
{
"group": "uranium",
"name": "heu-235",
"forge_energy": 38400,
"heat": 300,
"criticality": 51,
"depletion": 240,
"efficiency": 105,
"isotopes": [235, 238]
},
{
"group": "uranium",
"name": "leu-233",
"forge_energy": 11520,
"heat": 60,
"criticality": 78,
"depletion": 133,
"efficiency": 110,
"isotopes": [233, 238]
},
{
"group": "uranium",
"name": "leu-235",
"forge_energy": 9600,
"heat": 50,
"criticality": 102,
"depletion": 240,
"efficiency": 100,
"isotopes": [235, 238]
}
]

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1

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#Settings for Fusion Reactor
[fusion_reactor]
#Min reactor size.
#Range: 1 ~ 24
min_size = 1
#Max reactor size.
#Range: 3 ~ 48
max_size = 32
#Explosion size if reactor overheats. 4 - TNT size. Set to 0 to disable explosion.
#Range: 0.0 ~ 10.0
reactor_explosion_radius = 4.0
#Minimal magnetic field required to operate reactor. (Depends on reactor size).
#Range: 1.0 ~ 100.0
minimal_magnetic_field = 8.0
#Affects heating rate for plasma by rf amplifiers.
#Range: 0.01 ~ 100.0
rf_amplification_multiplier = 5.0
#Affects plasma energy to FE converion rate.
#Range: 0.01 ~ 10.0
plasma_to_energy_convertion = 1.0
#Settings for Electromagnets
[electromagnets]
#If Electromagnets are registered.
registered = [true, true, true, true, true]
#Power consumption (FE/t): niobium_tin_electromagnet, magnesium_diboride_electromagnet, bscco_electromagnet, niobium_titanium_electromagnet, basic_electromagnet
power = [1500, 1000, 3000, 2000, 500]
#Magnetic field strength: niobium_tin_electromagnet, magnesium_diboride_electromagnet, bscco_electromagnet, niobium_titanium_electromagnet, basic_electromagnet
heat = [1.0, 0.5, 4.0, 2.0, 0.25]
#Settings for RF Amplifiers
[rf_amplifiers]
#If RF Amplifier are registered.
registered = [true, true, true, true, true]
#Power consumption (FE/t): basic_rf_amplifier, niobium_titanium_rf_amplifier, magnesium_diboride_rf_amplifier, niobium_tin_rf_amplifier, bscco_rf_amplifier
power = [250, 1500, 500, 750, 2500]
#Heat generation: basic_rf_amplifier, niobium_titanium_rf_amplifier, magnesium_diboride_rf_amplifier, niobium_tin_rf_amplifier, bscco_rf_amplifier
heat = [300, 2260, 500, 1140, 4500]
#Amplification Voltage: basic_rf_amplifier, niobium_titanium_rf_amplifier, magnesium_diboride_rf_amplifier, niobium_tin_rf_amplifier, bscco_rf_amplifier
voltage = [500000, 3000000, 1000000, 2000000, 4000000]

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You can define blocks by block_name without namespace. So water_heat_sink will fall back to nuclearcraft:water_heat_sink.
Or qualify it with namespace like some_mod:some_block.
Or use block tag key. #nuclearcraft:fission_reactor_casing will fall back to blocks with this tag. Do not forget to put #.
if you need AND condition, add comma separated values "block1", "block2" means AND condition
if you need OR condition, use | separator. "block1|block2" means block1 or block2
By default you have rule condition is 'At least 1'. So if you define some block, it will go in the rule as 'at least 1'
Validation options: >2 means at least 2 (use any number)
-2 means between, it is always 2 (opposite sides)
<2 means less than 2 (use any number)
=2 means exact 2 (use any number)
^3 means 3 blocks in the corner (shared vertex or edge). possible values 2 and 3
Default placement rules have all examples

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[{
"type": "active_cryotheum",
"heat": 480,
"placement_rule": ["fission_reactor_solid_fuel_cell>2"]
}]

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[{
"type": "active_enderium",
"heat": 360,
"placement_rule": ["#nuclearcraft:fission_reactor_casing^3"]
}]

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[{
"type": "active_liquid_helium",
"heat": 420,
"placement_rule": ["redstone_heat_sink", "#nuclearcraft:fission_reactor_casing"]
}]

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[{
"type": "active_liquid_nitrogen",
"heat": 555,
"placement_rule": ["copper_heat_sink", "purpur_heat_sink"]
}]

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[{
"type": "active_redstone",
"heat": 270,
"placement_rule": ["fission_reactor_solid_fuel_cell"]
}]

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[{
"type": "active_water",
"heat": 250,
"placement_rule": ["fission_reactor_solid_fuel_cell|#nuclearcraft:moderators"]
}]

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[{
"type": "aluminum",
"heat": 175,
"placement_rule": ["quartz_heat_sink", "lapis_heat_sink"]
}]

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[{
"type": "arsenic",
"heat": 135,
"placement_rule": ["#nuclearcraft:moderators>3"]
}]

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[{
"type": "boron",
"heat": 160,
"placement_rule": ["quartz_heat_sink", "#nuclearcraft:fission_reactor_casing|#nuclearcraft:moderators"]
}]

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[{
"type": "carobbiite",
"heat": 140,
"placement_rule": ["end_stone_heat_sink", "fission_reactor_irradiation_chamber"]
}]

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[{
"type": "cobalt",
"heat": 75,
"placement_rule": ["fission_reactor_irradiation_chamber"]
}]

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[{
"type": "copper",
"heat": 80,
"placement_rule": ["glowstone_heat_sink"]
}]

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[{
"type": "cryotheum",
"heat": 160,
"placement_rule": ["fission_reactor_solid_fuel_cell>2"]
}]

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[{
"type": "diamond",
"heat": 150,
"placement_rule": ["water_heat_sink", "quartz_heat_sink"]
}]

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[{
"type": "emerald",
"heat": 160,
"placement_rule": ["fission_reactor_solid_fuel_cell", "#nuclearcraft:moderators"]
}]

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[{
"type": "empty",
"heat": 0,
"placement_rule": []
}]

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[{
"type": "empty_active",
"heat": 0,
"placement_rule": []
}]

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[{
"type": "end_stone",
"heat": 40,
"placement_rule": ["enderium_heat_sink"]
}]

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[{
"type": "enderium",
"heat": 120,
"placement_rule": ["#nuclearcraft:fission_reactor_casing^3"]
}]

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[{
"type": "fluorite",
"heat": 160,
"placement_rule": ["gold_heat_sink", "prismarine_heat_sink"]
}]

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[{
"type": "glowstone",
"heat": 130,
"placement_rule": ["#nuclearcraft:moderators>2"]
}]

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[{
"type": "gold",
"heat": 120,
"placement_rule": ["water_heat_sink", "redstone_heat_sink"]
}]

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[{
"type": "iron",
"heat": 80,
"placement_rule": ["gold_heat_sink"]
}]

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