#The distance to the minimum y level at which Forgiving Void should forgive the player and send them towards the sky. #Range: > -2147483648 triggerAtDistanceBelow = 32 #The amount of damage applied to the player when they land. #Range: > -2147483648 damageOnFall = 19 #The height from which the player will be falling after falling through the void. #Range: > -2147483648 fallingHeight = 300 #Prevent death on void fall (limits damage to leave at least 0.5 hearts) preventDeath = false #Set to false to make Forgiving Void not trigger in the overworld void (dimension 0). triggerInOverworld = true #Set to false to make Forgiving Void not trigger in the nether void (dimension -1). triggerInNether = true #Set to false to make Forgiving Void not trigger in the end void (dimension 1). triggerInEnd = true #Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed. disableVanillaAntiCheatWhileFalling = true #List of dimension ids to be allowed for Forgiving Void. Options triggerInOverworld etc. take priority. dimensionAllowList = [] #List of additional dimension ids to be deny-listed from Forgiving Void. Options triggerInOverworld etc. take priority. Ignored if dimensionAllowList is set. dimensionDenyList = []