/** * Discord RPC status */ global.tier = 0; // this is clientside tier anyways ClientEvents.loggedIn(() => { SDRP.setState("sdrp.ulv", "ULV", "ulv") }) ClientEvents.loggedOut(() => { global.tier = 0; }) NetworkEvents.dataReceived("moni:rpc", (e) => { global.tier = Number(e.data.tier ?? TIER_ULV); let tierID = TIER_ID_MAPPING[Math.round(global.tier)]; // putting val inside the global var turns it into float SDRP.setState(`sdrp.${tierID.toLowerCase()}`, tierID, tierID.toLowerCase()) // console.log("SDRP Update Client By Network") // console.log(`New tier: ${global.tier} ${tierID}`) }) // this event is slightly delayed when running an integrated server sdrp.dimension_change(ev => { let tierID = TIER_ID_MAPPING[Math.round(global.tier)]; ev.updateSDRPState(`sdrp.${tierID.toLowerCase()}`, tierID, tierID.toLowerCase()) // console.log("SDRP Update Client By Dim") })