shMonifactory/kubejs/startup_scripts/nukeLists/fluid.js
2025-09-14 20:52:18 +03:00

85 lines
2.7 KiB
JavaScript

// priority: 900
/*
The fluidNukeList is used to list all IDs of fluids that should be removed from the game, or "nuked".
While this makes it far more difficult to access the fluids and effectively obliterates them in most cases,
it doesn't remove them entirely and does not guarantee that they are unobtainable, unusable, or hidden in JEI/EMI.
If you seek to hide a fluid but not remove it, use KubeJS/client_scripts/JEI.js.
If you seek to remove a recipe but not hide any fluids, use the relevant file in KubeJS/server_scripts.
*/
global.fluidNukeList = [
// Ad Astra
"ad_astra:oxygen",
"ad_astra:hydrogen",
"ad_astra:oil",
"ad_astra:fuel",
"ad_astra:cryo_fuel",
// Ender IO
"enderio:cloud_seed_concentrated",
"enderio:cloud_seed",
"enderio:fire_water",
"enderio:hootch",
"enderio:liquid_sunshine",
"enderio:nutrient_distillation",
"enderio:rocket_fuel",
"enderio:vapor_of_levity",
// GregTech Modern
"gtceu:molten_kanthal",
// Thermal Series
"cofh_core:experience",
"thermal:creosote",
"thermal:glowstone",
"thermal:redstone",
"thermal:crude_oil",
"thermal:heavy_oil",
"thermal:light_oil",
// Sophisticated Core
"sophisticatedcore:xp_still",
// Systeams
"systeams:steamier",
"systeams:steamiest",
"systeams:steamiester",
"systeams:steamiestest",
]
StartupEvents.postInit(event => {
/**
* NuclearCraft is most easily dealt with by removing *everything* but a select few fluids
*/
// Get all of the NuclearCraft fluids
let NCFluids = Fluid.getTypes().filter(id => id.includes("nuclearcraft"))
// NuclearCraft fluids to not nuke
let NCFluidsToKeep = [
"nuclearcraft:hydrated_gelatin",
"nuclearcraft:gelatin",
"nuclearcraft:sugar",
"nuclearcraft:marshmallow",
"nuclearcraft:cocoa_butter",
"nuclearcraft:pasteurized_milk",
"nuclearcraft:chocolate_liquor",
"nuclearcraft:unsweetened_chocolate",
"nuclearcraft:dark_chocolate",
"nuclearcraft:milk_chocolate",
"nuclearcraft:technical_water",
"nuclearcraft:high_pressure_steam",
]
// Add depleted fuels, or else fission reactors won't run
NCFluidsToKeep = NCFluidsToKeep.concat(NCFluids.filter(id => id.includes("depleted_fuel")))
// Add flowing fluid variants to the list of fluids to keep
NCFluidsToKeep.forEach(fluid => { NCFluidsToKeep.push(`${fluid}_flowing`) })
// Remove used fluids from the full list of NC fluids
let NCFluidsToRemove = NCFluids.filter((el) => !NCFluidsToKeep.includes(el))
// Add all the unwanted NuclearCraft fluids to the nukeList
global.fluidNukeList = global.fluidNukeList.concat(NCFluidsToRemove)
})